Killer Squeak App?
Stefan Matthias Aust
sma at 3plus4.de
Sun Aug 19 17:32:05 UTC 2001
At 05:09 19.08.01 -0700, Lawson English wrote:
>For my son's birthday I bought him a 6-month subscription to the EverQuest
>online adventure game. If you haven't played it, then I suggest that you
>obtain a copy and try it
Sounds like the father who buys his newborn child an electric model train :-)
I never played EverQuest or Ultima Online or any other graphical MUD, but I
know the old MUDs, am an enthusiastic fantasy role player, and can
therefore perhaps imaging that this kind of game as a high coolness factor.
Actually, I'm playing with the idea to create such kind of game (perhaps
with a much smaller scale) on my own for a long time now some of my friends
would love the idea to flesh out and build a fantasy world and/or play such
a game, but they lack the skill to program such a system.
If you were suggesting to create a EverQuest client in Squeak, that would
be illegal, I think, but if you think about creating a whole client/server
system, let's continue to talk about that :-)
I admit, for various reasons I thought about writing such an environment in
Java, actually, writing a Self-like language in Java which then would be
the language to code the world in. But Squeak might be an alternative, at
least for a prototype.
>In addition to the "wow" factor of letting every kid host his/her own baby
>graphical MUD, a Squeak-based implementation would allow all sorts of
>collaboration between researchers, teachers, students, etc. Sorta a
>graphical realtime Swiki.
Sure, gaming is just one aspect of such a virtual universe.
Perhaps, this will also fit somewhere in the strategy of Squeakland? I
don't know.
bye
--
Stefan Matthias Aust \\ Truth Until Paradox
More information about the Squeak-dev
mailing list
|