[ENH] 'debug it' menu item added to text editor menu
PhiHo Hoang
phiho.hoang at home.com
Fri Aug 24 16:52:43 UTC 2001
> > Doug Way wrote:
>> Well, mostly I thought that there should be good justification for any
item added to the main text editor >> menu, we don't want to let that menu
get bloated with unimportant stuff.
I brought up a workspace,
typed in 'Smalltalk macroBenchmarks',
broght up the menu,
selected 'show bytecodes',
no bytecodes was shown,
selected 'debug it',
rewarded with a 'Debug it' window (?) (what do you call this thingy in
Squeak ?).
So, is it a bloat to add 'debug it' ?
As a Squeak newbie, I really appreciate this 'debug it'. If anyone is
counting vote, please add mine.
I am not sure if this 'debugIt' enhancement requires the 3
'BetterDebuger*' change sets, for my system, it seems the debugger 'Send'
button works better with them.
BTW, I may sound greedy but it is wonderful if the code pane of 'Debug
it' supports 'show bytecodes'.
Thanks for all the enhancements on the debugger.
Cheers,
PhiHo
----- Original Message -----
From: "Doug Way" <dway at riskmetrics.com>
To: <squeak-dev at lists.squeakfoundation.org>
Sent: Friday, August 24, 2001 12:09 PM
Subject: Re: [ENH] 'debug it' menu item added to text editor menu
>
> Henrik Gedenryd wrote:
> >
> > Doug Way wrote:
> >
> > > I personally think it would be a good addition to the base image...
> >
> > I agree, and I post this seemingly redundant approval since from your
words
> > I am guessing you feel uneasy about making your own ENH an update
> > candidate...
>
> Well, mostly I thought that there should be good justification for any
item added to the main text editor menu, we don't want to let that menu get
bloated with unimportant stuff.
>
> > So hereby I publicly propose it for inclusion!
>
> Thanks for the support. :)
>
> - Doug Way
> dway at riskmetrics.com
>
>
>
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