Workspace transformation

Gary McGovern garywork at lineone.net
Sun Dec 9 03:32:24 UTC 2001


Thanks Alan and Ned,
I've had limited success with this. I made a wall in Wonderland, I could
drag and drop a morph such as a flasher and the whole wall would turn into a
flasher. I tried with a workspace but the wall wasn't interested. It
wouldn't embed and it wouldn't be sticky. Actually the embed was an option
but when I moved the camera the workspace stayed with the camera. I tried
the same with the pluggabletext and that wouldn't work and had similar
behaviour except in two cases the text flew off the screen (yes, it was
funny). There was no problem embedding in the camera but that would defeat
the purpose.

I also made a mannequin from a 3ds file and tried to embed a workspace in
the head and chest (hoping I could have a few and they would walk over when
I called them) but the mannequin wasn't interested either.

I still have to try and put several workspaces in a stack to see if that
works. But I'm more interested in the 3d and bigger spaces.

Any feedback ?

Thanks!
Gary


----- Original Message -----
From: "Alan Kay" <Alan.Kay at squeakland.org>
To: <squeak-dev at lists.squeakfoundation.org>
Sent: Thursday, December 06, 2001 12:29 PM
Subject: Re: Workspace transformation


> In Andreas' version of Alice, you can paste any 2D morph into the 3D
> world and interact with it. I used to demo doing calculations in a
> workspace that was pasted on a 3D wall in a floating art museum.  Try
> it.
>
> Cheers,
>
> Alan
>
> -----
>
> At 10:49 PM -0800 12/5/01, Ned Konz wrote:
> >On Wednesday 05 December 2001 09:04 pm, Gary McGovern wrote:
> >>  Thanks Ned,
> >>  Normally I have a workspace 8cm x 4cm in the bottom right of the
screen and
> >>  a couple of others minimised next to it. I'd like to have these in a
> >>  cuboid. I thought a workspace could possibly be embedded in a cuboid,
and
> >>  that they would look nicer in a sketched frame. Hope I'm not dreaming.
> >
> >Well, you _can_ take a Workspace and scale it or rotate it, or embed it
in
> >another Morph. Perhaps the combination of the scaling/rotation with
embedding
> >will give you something interesting.
> >
> >--
> >Ned Konz
> >currently: Stanwood, WA
> >email:     ned at bike-nomad.com
> >homepage:  http://bike-nomad.com
>
>
> --
>
>
>





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