Workspace transformation

Alan Kay Alan.Kay at squeakland.org
Sun Dec 9 12:36:02 UTC 2001


Gary --

I will confess that I don't remember the magic menu items that allow 
all this. Instead of bothering Andreas right now I will try to look 
at the old demo to remember how we built it. But you did get the 
first part of this with the flasher. The difficulty with the 
workspace could be that all system windows are prevented to take part 
in drag and drops unless a preference is changed. Try it with a 
TextMorph. There is a menu item somewhere that allows you to point 
into the mapped morphs ....

Cheers,

Alan

------

At 3:32 AM +0000 12/9/01, Gary McGovern wrote:
>Thanks Alan and Ned,
>I've had limited success with this. I made a wall in Wonderland, I could
>drag and drop a morph such as a flasher and the whole wall would turn into a
>flasher. I tried with a workspace but the wall wasn't interested. It
>wouldn't embed and it wouldn't be sticky. Actually the embed was an option
>but when I moved the camera the workspace stayed with the camera. I tried
>the same with the pluggabletext and that wouldn't work and had similar
>behaviour except in two cases the text flew off the screen (yes, it was
>funny). There was no problem embedding in the camera but that would defeat
>the purpose.
>
>I also made a mannequin from a 3ds file and tried to embed a workspace in
>the head and chest (hoping I could have a few and they would walk over when
>I called them) but the mannequin wasn't interested either.
>
>I still have to try and put several workspaces in a stack to see if that
>works. But I'm more interested in the 3d and bigger spaces.
>
>Any feedback ?
>
>Thanks!
>Gary
>
>
>----- Original Message -----
>From: "Alan Kay" <Alan.Kay at squeakland.org>
>To: <squeak-dev at lists.squeakfoundation.org>
>Sent: Thursday, December 06, 2001 12:29 PM
>Subject: Re: Workspace transformation
>
>
>>  In Andreas' version of Alice, you can paste any 2D morph into the 3D
>>  world and interact with it. I used to demo doing calculations in a
>>  workspace that was pasted on a 3D wall in a floating art museum.  Try
>>  it.
>>
>>  Cheers,
>>
>>  Alan
>>
>>  -----
>>
>>  At 10:49 PM -0800 12/5/01, Ned Konz wrote:
>>  >On Wednesday 05 December 2001 09:04 pm, Gary McGovern wrote:
>>  >>  Thanks Ned,
>>  >>  Normally I have a workspace 8cm x 4cm in the bottom right of the
>screen and
>>  >>  a couple of others minimised next to it. I'd like to have these in a
>>  >>  cuboid. I thought a workspace could possibly be embedded in a cuboid,
>and
>>  >>  that they would look nicer in a sketched frame. Hope I'm not dreaming.
>>  >
>>  >Well, you _can_ take a Workspace and scale it or rotate it, or embed it
>in
>>  >another Morph. Perhaps the combination of the scaling/rotation with
>embedding
>>  >will give you something interesting.
>>  >
>>  >--
>>  >Ned Konz
>>  >currently: Stanwood, WA
>>  >email:     ned at bike-nomad.com
>>  >homepage:  http://bike-nomad.com
>>
>>
>>  --
>>
>>
>>


-- 




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