Unidentified subject!

Scott Wallace Scott.Wallace at disney.com
Fri Feb 23 00:13:41 UTC 2001


Hi, Dan,

I believe your caps-lock key was down.

Cheers,

   -- Scott

At 3:58 PM -0800 2/22/01, Dan Shafer wrote:
>I ran into a problem running a 3.0 image on the Mac. I have downloaded all
>updates as of 2/21.
>
>I'm working on a bunch of documentation stuff for Squeak as a labor of love.
>And I _do_ love this stuff!
>
>One entry point I looked at was from the main Swiki
>(http://minnow.cc.gatech.edu/squeak/795) where a counter example not unlike
>that included in my earlier Smalltalk books appears. I decided the familiarity
>of the project might facilitate my making quick progress. The directions for
>doing a direct-manipulation project on that page were self-described as
>incomplete and outdated. But I attempted to recreate them.
>
>(I apologize for the length of this email. In helping people sort 
>out bugs over
>the years, I've always tried to provide as much detail as possible even when
>some of the details didn't seem particularly relevant.)
>
>I placed an Alignment Morph from the morphs menu, resized it and changed its
>color. Then I looked for an LedMorph. It doesn't appear to be included in the
>standard morphs menu, so I rummaged about and found one in the SameGame morph.
>I duplicated it and dragged the copy into the Alignment Morph, and embedded it
>in the Pasteup Morph containing the Alignment Morph. (QUERY - Is 
>there a reason
>the LedMorph isn't on the "Add a new morph" menu?)
>
>Next, I added a SimpleButtonMorph from the morphs menu, duped it twice, and
>edited the labels on the three buttons. I didn't like the default alignment I
>was getting so I turned off alignment (i.e., selected "no alignment") so I
>could move them at will. In the course of that step, I believe, the LedMorph
>wandered outside the bounds of the Alignment morph. I suspect that's where my
>trouble began.
>
>I rearranged the buttons and when I tried to return the LedMorph to its place
>inside the Alignment morph, I couldn't get a halo on it. I could get one on an
>individual Led digit but not on the Led morph. I tried several times, figuring
>I was just hitting the wrong target with the cursor.
>
>Suddenly, the menu I was trying to work with on the Led digit morphs didn't
>close after I selected an option. Instead, the option stayed highlighted in a
>kind of strange yellow color and the menu stayed up. opened another, selected
>the same choice, with the same effect.
>
>So I figure now I'm in trouble, so I click on the desktop to bring 
>up the world
>menu so I can quit without saving and start over. To my surprise and chagrin,
>clicking on the desktop produced, not the world menu, but a menu I've never
>seen before designed to help me find a window. So now I have no way of getting
>out of Squeak cleanly. I experimented a bit and found I couldn't really do
>anything.
>
>So I quit from the Mac system menu, was not asked about saving, and relaunched
>the image. The Counter project has disappeared, but I still cannot get a world
>menu; clicking on the desktop (or what I've come to think of as the desktop at
>least) in my opening Squeak window produces the menu for finding a window. I
>quit and re-launched twice to no avail.
>
>By now it's 1 a.m. so I shut down for the night and I get up this morning to
>write this email. In the midst of it, I go back to the 3.0 image and click on
>the desktop to confirm that I still can't get a world menu. And, again to my
>surprise, things seem to be working again.
>
>Maybe this was a low-memory condition. I did restart my machine between those
>sessions (last night and this morning). But I thought I'd report it anyway in
>part because it's the first major sign of instability I've seen in 3.0.
>
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