Flap tabs and window placement in 3.0 image
Dan Ingalls
Dan.Ingalls at disney.com
Tue Feb 6 20:27:08 UTC 2001
>There have been many suggestions which I will try to gather up in a coherent way, but I hope at least a few of you with good ideas will try providing us with partial (or complete) examples (a picture being worth a thousand words, etc). As a first step, I have posted a project 'startingBob' on the BSS. It is incomplete, but I will probably be refining it today. Please feel free to post competing ideas so folks can actually see what an opening screen might look like.
Bob -
This is a good start. I think we still have a ways to go [but who am I to talk as perpetrator of the 8 collpased title bars!]. A crucial question is what can we do in, like 3 days?
Here are my main thoughts:
1. Decide on a "mission" for the startup screen. Something like "The several faces of Squeak"
2. Put those words, whatever they are, in bold letters, maybe as "Welcome to the Several Faces of Squeak" [this is meant to be bad enough so we'll get better suggestsions.
3. Identify the facets we want to illustrate as, for example...
Cool graphics in Morphic (like PWM3 and 5 combined)
Sound and music (midi player with piano roll and timbre editor, spectrogram, speech)
A simple Etoy (like drive-a car)
3D (current Alice example is good)
Squeak as a development system (teach the windows and tools)
The Squeak engine (The VM, how we build it, how you can simulate)
Open content (this includes a link to a remote project which expands on all of this)
4. Do something like your arrangement, but rounder. Maybe not exactly Alan's artist's palette, but at least a circular layout (around, say, the central message), and circular swatches around each project thumbnail, with maybe just a bit more text for each one.
5 Use each of the focus areas to a) teach some essentials, show off some cool stuff, answer the FAQs, and point to more documentation (;-).
Thanks for the start
- Dan
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