Developing RPG (Tile-based graphics with transparency)
Alan Kay
Alan.Kay at squeakland.org
Sat Jul 28 13:30:16 UTC 2001
This sounds as though it can be done in the children's authoring
environment -- and very quickly. Tell me more....
Cheers,
Alan
------
At 1:35 PM +0200 7/28/01, Frantisek Fuka wrote:
>Hi,
>
>I am new to Squeak and I'd like to create some sort of tile-based
>graphical RPG (something like Angband or NetHack) in Squeak. I know
>there's lots of ways to create the graphic output but I'm not sure
>which is the right one.
>
>First of all, I'll create a file tiles.png in PhotoShop, which will
>contain the "palette" of all tiles that can appear in the game:
>Monsters, items, wall, floor section, player etc... Then I'll import
>this graphics to Squeak
>
>tiles _ Form fromFileNamed: 'tiles.png'
>
>Then, I create SystemWindow (or should I use something different?)
>in which the main game map will appear. Now, I need the method that
>will simply put 16x16 area of the tiles form at an arbitrary
>coordinates into the SystemWindow while taking into account the
>transparency of original png file so that I can i.e. display the
>floor section and a chest standing on this section. Which method
>should I use?
>
>Thanks for any help.
>
>--
> Frantisek Fuka
>(yes, that IS my real name)
>(and it's pronounced "Fran-tjee-shek Foo-kah")
>----------------------------------------------------
>My E-mail: fuxoft at terminal.cz
>My Homepage: http://www.fuxoft.cz
>My ICQ: 2745855
--
More information about the Squeak-dev
mailing list
|