Developing RPG (Tile-based graphics with transparency)

Alan Kay Alan.Kay at squeakland.org
Sun Jul 29 21:11:11 UTC 2001


>
>Wouldn't it be nice to combine the power of Squeak with this virtual
>Z-machine?

Yes it would! Any volunteers to do the port? Should be "pretty easy" .....

P.S. My friend Douglas Adams did perhaps the tour de force Infocom 
game. It would be nice to bring this back to life in his memory.

Cheers,

Alan



At 8:17 PM +0200 7/29/01, G.J.Tielemans at dinkel.utwente.nl wrote:
>RPG: RolePlayGame or IF: InteractiveFiction... It has a long history, going
>back to the 80-s (The days of Apple-II and Tandy model-I and even before
>that: a good overview of the history and the diverse programs of the past
>and present is available at:
>
>ftp://ftp.gmd.de/if-archive/
>
>Core of these programs is handling natural language, placed in
>fantasy-settings: "You are in a dark wood, at your left you see an old
>house, on your right you hear a waterfall.. what will you do next?
>
>My favorite is: Inform, also documented at:
>
>http://www.gnelson.demon.co.uk/inform/index.html
>
>Because is has this same platform-independancy of a virtual machine I also
>like in Smalltalk & Squeak:
>
>"....The Z-machine is an imaginary computer, created in 1979, which has
>never existed as circuitry. Instead, almost every real computer built in the
>1980s and 1990s has been taught to pretend to be a Z-machine. The usefulness
>of this is that Inform's story files (the actual games which players play)
>run on the Z-machine, so it follows that a Z-machine interpreter is just
>what you need to play Inform games. The Z-machine was invented by Joel
>Berez, Marc Blank and others working at the Infocom corporation, so it also
>runs Infocom's justly famous works of interactive fiction...."
>
>There are also trials of combining the language parser with sound & graphic
>scenes....
>
>Wouldn't it be nice to combine the power of Squeak with this virtual
>Z-machine?
>
>
>-----Original Message-----
>From: Richard Clemens [mailto:clemens at wvwc.edu]
>Sent: zondag 29 juli 2001 14:54
>To: squeak-dev at lists.squeakfoundation.org
>Subject: Re: Developing RPG (Tile-based graphics with transparency)
>
>
>>  I don't know what an RPG is
>
>Or an old "programming language."  Actually more accurately a set of coding
>sheets that allows the "easy" creation of reports from data files.  Used
>many of the same terms/concepts as COBOL but without the ability to do much
>real "coding."  A later version was called RPG II.


-- 




More information about the Squeak-dev mailing list