Interactive Fiction and Squeak

Roger Kenyon edutec at idirect.com
Mon Jul 30 15:33:40 UTC 2001


No question. I was pointing out the limits of current IF authoring
environments in favor of something, as you say, entirely Squeak-based.

> More interesting would be an entirely Squeak-based IF system that
> could offer something new (which couldn't really be said for a z-code
> implementation in Squeak or compiling Squeak to z-code).  An etoy-like
> or etoy-based graphical adventure construction kit could fit the bill,
> as I think it would be the first widely cross-platform compatible such
> system, and one of the few providing access to a complete and flexible
> underlying system.

On the other hand, my reference to Game Maker
(http://www.cs.ruu.nl/people/markov/gmaker/index.html) was to suggest not
limiting the tool to text-based adventures. Take a look at the Game Maker
documentation (that's about all us Mac folk can do with it). Now imagine
something like this for the omniuser -- a step up from eToy tiles; a set
down from actuall Smalltalk code.

Frankly, I think kids would eat it up. Judging from how active the Game
Maker forum is, I am sure they would.

--

R. Kenyon

|T|h|i|n|k|L|i|n|k: http://www.riverwoodpub.com/educatio.htm
Not everything is black & white: some things have to be read.





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