Squeak logo eye
Raab, Andreas
Andreas.Raab at disney.com
Mon May 7 01:54:36 UTC 2001
Karl,
I just realized that there's a really trivial little speedup (close to a
factor of two) for the Squeak logo (never really looked into it before):
FlashMorph>>fullDrawOn: aCanvas
| myCanvas |
aCanvas isBalloonCanvas ifTrue:[^super fullDrawOn: aCanvas].
myCanvas _ aCanvas asBalloonCanvas.
myCanvas deferred: true.
super fullDrawOn: myCanvas.
myCanvas flush.
Makes the time to draw the squeak logo on my machine drop by roughly 45%
(from 34.8 msecs per frame to 19.05 msecs per frame).
Cheers,
- Andreas
> -----Original Message-----
> From: Raab, Andreas [mailto:Andreas.Raab at disney.com]
> Sent: Sunday, May 06, 2001 4:24 PM
> To: 'squeak at cs.uiuc.edu'
> Cc: recipient list not shown
> Subject: RE: Squeak logo eye
>
>
> Karl,
>
> > I thought that if there was lots of scaling and
> > transformation going on all the time it would take
> > more time to display.
>
> You are right that a "lot" of scaling and transformation
> would eat up time
> but in this particular case we've got probably like three or
> four transforms
> which are all handled primitively and so, no, it's most
> definitely not the
> transforms that take the time. If you're interested in
> finding out where the
> time goes, run a message tally on the world - what you'll
> probably see is
> that we're spending almost all time in
> BalloonEngine>>copyLoopFaster and
> this means that there are no transforms at all involved. The
> time is mainly
> spent in doing anti-aliasing and performing the final
> rasterization (which
> includes dithering from 32 to 16bpp). That's nothing that is
> affected by the
> (unscaled) size of the logo at all.
>
> Cheers,
> - Andreas
>
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