Identifying hardware Hand
Jesse Welton
jwelton at pacific.mps.ohio-state.edu
Wed May 2 12:18:12 UTC 2001
Is there a reliable method for identifying whether a given Hand is
following the hardware Cursor? I've identified two possibilities:
HandMorph>>needsToBeDrawn can only be false for the hardware Hand, but
this can give a false negative (on a return value of true).
It might work to test 'aHand class == HandMorph', since there are
HandMorph subclasses for all other Hands I'm aware of, but I'm not
sure. Is a direct instance of HandMorph guaranteed to be following
the hardware Cursor?
Or is there yet some other possibility which I have missed?
-Jesse
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