Balloon3D blues...

Raab, Andreas Andreas.Raab at disney.com
Fri May 18 19:29:09 UTC 2001


Hi Wiebe,

> The fog is misbehaving. It seems to cause textures to flash 
> and jump around, and all the fish are rendered in blue. The ground
> is often invisible too, especially with openGL (W2K, DX8,
> newest VM & image).

Sounds like a driver problem to me. Have you checked NVidia's site for
updated drivers?!

> B3DSceneExplorerMorph shows that clipping plane problem you 
> mentioned but only with D3D, on openGL everything renders fine.

Now that's interesting! Thanks for the info. I'll see if I can figure this
out...

Cheers,
  - Andreas





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