Access vs. Media
David A. Smith
dastrs at bellsouth.net
Thu Nov 1 18:18:44 UTC 2001
I wrote my first game on a 128K Mac with a 512x368 screen. Not that much
larger than 320x240 which is the size of the IBM screen I used before that.
I use a 1600x1200 screen now, but it doesn't feel like I have that much
more space to work in than I did 18 years ago.
DAS
At 12:41 PM 11/1/2001 -0500, you wrote:
>On Tue, Oct 30, 2001 at 08:29:30PM +0100, Stefan Schmiedl wrote:
> > Swan, Dean (2001-10-30 13:29):
> >
> > > John,
> > >
> > > >A 320x240 screen is just too small for
> > > >programming, in Squeak or any other
> > > >language. Programming is hard enough
> > > >even when you have enough screen real
> > > >estate...
> > >
> > > Forgive me, but I just can not let
> > > this go un-rebuked. Many of us started
> > > our programming careers on machines like
> > > the venerable Apple II, which only had
> > > a 280x192 screen and a fixed pitch 40
> > > by 24 text mode.
> >
> > make that a Sinclair ZX81 with 1 kB RAM,
> > which did not allow you to use every
> > character on your 24x32 display P-)
>
>Which reminds me--when are we porting
>Squeak to it?
>
>
>
> --Chris
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