Sharing scripts (was: RE: etoy space invader tutorial (alpha))
Stephen Pair
spair at advantive.com
Sun Nov 4 17:32:01 UTC 2001
> The bullets getting added also is a speed bump as you mention.
> That's because of the copying of the player, and that involves
> creating and compiling a player in the image, so that considered it
> is quite fast:-) But a more elegant solution is crying for
> implementation. I think a separation of the model and view could
> be good here, so there was only one bullet model that could
> have several views. Or something in that direction.
I think there is a need to be able to have morphs share scripts (like
instances share a class). Is there a way to do this in the etoy system?
- Stephen
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