Sharing scripts (was: RE: etoy space invader tutorial (alpha))

Stephen Pair spair at advantive.com
Sun Nov 4 17:32:01 UTC 2001


> The bullets getting added also is a speed bump as you mention. 
> That's because of the copying of the player, and that involves 
> creating and compiling a player in the image, so that considered it 
> is quite fast:-) But a more elegant solution is crying for 
> implementation. I think a separation of the model and view could 
> be good here, so there was only one bullet model that could 
> have several views. Or something in that direction. 

I think there is a need to be able to have morphs share scripts (like
instances share a class).  Is there a way to do this in the etoy system?

- Stephen





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