[q] bone-based animation in Squeak?
Bruce ONeel
beoneel at bluewin.ch
Fri Nov 16 10:34:06 UTC 2001
Siggraph 2001 has a/some nice paper(s) on this. I'd know more
but the slow boat finally delivered it here a few days ago and then
I needed to hassle with customs (what do you MEAN it's free. Them
there is nice books).
I was watching one of the videos and kept waiting for MPAA X
rating to come up though...
Dan Ingalls <Dan at SqueakLand.org> wrote:
> Jeff Szuhay <jeff at szuhay.org> inquired...
> >Has anyone built any bone-based animation for
> >Squeak?
> >
> >(or is this an opportunity? He says with already
> >too much on his plate.)
>
> It's an opportunity, Jeff.
>
> I've wanted to do this ever since we got Squeak running. I bet Andreas can tell you a thing or two about putting cylinders around the bones, and painting textures on them, too, once you get it going.
>
> - D
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