[BUG] Walkback on screen

David N. Smith (IBM) dnsmith at watson.ibm.com
Fri Oct 12 18:29:27 UTC 2001


Hi:

I dragged a line out of the Objects window and was poking at it trying to get it selected and an end moved when, splat, I get a walkback across the upper left corner of the screen. I managed to recover (by exiting) but it sure woke me up!

The message was something about an error in the error handler.

The log file is:

--------------------------------------------------------
11 October 2001 7:58:37 pm
Error: Forms are not indexable

VM: Win32 - Squeak3.1alpha of 28 February 2001 [latest update: #4044]
Image: Squeak3.1beta [latest update: #4411]

Form(Object)>>error:
Form(Object)>>errorNotIndexable
Form(Object)>>size
Form>>size
ImageMorph>>DoIt
Compiler>>evaluate:in:to:notifying:ifFail:
[] in TextMorphEditor(ParagraphEditor)>>evaluateSelection
BlockContext>>on:do:
TextMorphEditor(ParagraphEditor)>>evaluateSelection
TextMorphEditor(ParagraphEditor)>>printIt
[] in TextMorphEditor(ParagraphEditor)>>printIt:
TextMorphEditor(Controller)>>terminateAndInitializeAround:
TextMorphEditor(ParagraphEditor)>>printIt:
TextMorphEditor(ParagraphEditor)>>dispatchOnCharacter:with:
TextMorphEditor(ParagraphEditor)>>readKeyboard
TextMorphEditor>>readKeyboard
[] in TextMorphForEditView(TextMorph)>>keyStroke:
TextMorphForEditView(TextMorph)>>handleInteraction:fromEvent:
TextMorphForEditView>>handleInteraction:fromEvent:
TextMorphForEditView(TextMorph)>>keyStroke:
TextMorphForEditView>>keyStroke:
TextMorphForEditView(TextMorph)>>handleKeystroke:
KeyboardEvent>>sentTo:
TextMorphForEditView(Morph)>>handleEvent:
TextMorphForEditView(Morph)>>handleFocusEvent:
[] in HandMorph>>sendFocusEvent:to:clear:
PasteUpMorph>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendKeyboardEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[] in WorldState>>doOneCycleNowFor:
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in Project class>>spawnNewProcess
[] in BlockContext>>newProcess




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