Croquet alpha release(s?)
Joshua 'Schwa' Gargus
schwa at cc.gatech.edu
Thu Dec 5 03:19:58 UTC 2002
On Wed, Dec 04, 2002 at 09:27:03PM -0500, PhiHo Hoang wrote:
> > We haven't done any performance testing or tweaking at this point.
>
> According to Alan, 'This is a "gamma" release' already.
> (alpha and beta were not released ?)
I noticed that, too. I took the liberty of interpreting that as
"pre-alpha". Was it 3.2 that had a gamma phase right before it was
finalized?
I would normally expect gamma to mean "the release to polish off the
final bugs, and get some input from the community about shortcomings
in the documentation, etc".
>
> Is it still too early for preformance testing ?
>
> I remember reading somewhere, game/game engine
> developing should go thru 3 steps in order:
>
> 1/- First, make it fast, things should move at supersonic speed
> (and who cares about few pixels off here and there.)
>
> 2/- Second, make it correct (hey, look at that guy, he's
> been fighting for hours and has not a signle drop of sweat
> on his face :-)
>
> 3/- Third, make it right (like exposing props/attrs
> through interface instead of exporting them ;-)
This isn't really traditional game engine design. For instance, one
of the explicit goals is to support end-user programming. Therefore,
3 isn't an afterthought to be addressed if there happens to be time.
Joshua
>
> Anyway, thanks for the info, Andreas.
>
> Cheers,
>
> PhiHo.
>
> ----- Original Message -----
> From: "Andreas Raab" <andreas.raab at gmx.de>
> To: <squeak-dev at lists.squeakfoundation.org>
> Sent: Wednesday, December 04, 2002 4:44 AM
> Subject: RE: Croquet alpha release(s?)
>
>
> > > How would you compare, performance-wise, Croquet to
> > >
> > > 1/- RuneScape http://www.runescape.com
> > >
> > > 2/- WildTangent http://www.wildtangent.com
> >
> > We haven't done any performance testing or tweaking at this point.
> >
> > > > but the addition of the TeaTime collaboration object model/protocol
> > > > and the new scripting architecture will have a dramatic impact
> > > > on the nature of how you program for the system.
> > >
> > > Does it have any impact on performance ?
> >
> > Yes and no. It's sort of comparing C and Smalltalk - from the "raw"
> > perspective of microbenchmarks it will certainly be much slower. Yet, it
> > won't matter (or not very often) since what you're doing is to 90%
> > graphics bound and then the added flexibility and resiliency of the
> > architecture will kick in.
> >
> > Cheers,
> > - Andreas
> >
> >
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