Croquet alpha release(s?)
Alan Kay
Alan.Kay at squeakland.org
Thu Dec 5 09:46:54 UTC 2002
Sorry about the confusion --
We need a greek letter before alpha. Whatever that might be, that
would be a good letter to use for the first croquet release.
Cheers,
Alan
-----
At 10:19 PM -0500 12/4/02, Joshua 'Schwa' Gargus wrote:
>On Wed, Dec 04, 2002 at 09:27:03PM -0500, PhiHo Hoang wrote:
>> > We haven't done any performance testing or tweaking at this point.
>>
>> According to Alan, 'This is a "gamma" release' already.
>> (alpha and beta were not released ?)
>
>I noticed that, too. I took the liberty of interpreting that as
>"pre-alpha". Was it 3.2 that had a gamma phase right before it was
>finalized?
>
>I would normally expect gamma to mean "the release to polish off the
>final bugs, and get some input from the community about shortcomings
>in the documentation, etc".
>
>>
>> Is it still too early for preformance testing ?
>>
>> I remember reading somewhere, game/game engine
>> developing should go thru 3 steps in order:
>>
>> 1/- First, make it fast, things should move at supersonic speed
>> (and who cares about few pixels off here and there.)
>>
>> 2/- Second, make it correct (hey, look at that guy, he's
>> been fighting for hours and has not a signle drop of sweat
>> on his face :-)
>>
>> 3/- Third, make it right (like exposing props/attrs
>> through interface instead of exporting them ;-)
>
>This isn't really traditional game engine design. For instance, one
>of the explicit goals is to support end-user programming. Therefore,
>3 isn't an afterthought to be addressed if there happens to be time.
>
>Joshua
>
>>
>> Anyway, thanks for the info, Andreas.
>>
>> Cheers,
>>
>> PhiHo.
>>
>> ----- Original Message -----
>> From: "Andreas Raab" <andreas.raab at gmx.de>
>> To: <squeak-dev at lists.squeakfoundation.org>
>> Sent: Wednesday, December 04, 2002 4:44 AM
>> Subject: RE: Croquet alpha release(s?)
>>
>>
>> > > How would you compare, performance-wise, Croquet to
>> > >
>> > > 1/- RuneScape http://www.runescape.com
>> > >
>> > > 2/- WildTangent http://www.wildtangent.com
>> >
>> > We haven't done any performance testing or tweaking at this point.
>> >
>> > > > but the addition of the TeaTime collaboration object model/protocol
>> > > > and the new scripting architecture will have a dramatic impact
>> > > > on the nature of how you program for the system.
>> > >
>> > > Does it have any impact on performance ?
>> >
>> > Yes and no. It's sort of comparing C and Smalltalk - from the "raw"
>> > perspective of microbenchmarks it will certainly be much slower. Yet, it
>> > won't matter (or not very often) since what you're doing is to 90%
>> > graphics bound and then the added flexibility and resiliency of the
>> > architecture will kick in.
>> >
>> > Cheers,
>> > - Andreas
>> >
>> >
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