Memory limits in Squeak

Bob Arning arning at charm.net
Tue Jan 22 22:02:33 UTC 2002


Ken,

Pointer objects (as opposed to byte objects like String and ByteArray) require 4 bytes per pointer. Your 10M Array needs 40M bytes.

Cheers,
Bob

On Tue, 22 Jan 2002 14:27:45 -0600 Ken Chakiris <knc at simulationsForBusiness.com> wrote:
>When I tried to create a 10M array in squeak and I got a low memory 
>walkback. I am running squeak on a Mac Powerbook and have set the 
>memory for squeak to 40M. Hence there is plenty of memory available 
>for squeak to use. I am using the the "standard" 3.0 image.
>
>What are the memory limits in squeak for different kinds of objects?




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