Memory limits in Squeak
Bob Arning
arning at charm.net
Tue Jan 22 22:02:33 UTC 2002
Ken,
Pointer objects (as opposed to byte objects like String and ByteArray) require 4 bytes per pointer. Your 10M Array needs 40M bytes.
Cheers,
Bob
On Tue, 22 Jan 2002 14:27:45 -0600 Ken Chakiris <knc at simulationsForBusiness.com> wrote:
>When I tried to create a 10M array in squeak and I got a low memory
>walkback. I am running squeak on a Mac Powerbook and have set the
>memory for squeak to 40M. Hence there is plenty of memory available
>for squeak to use. I am using the the "standard" 3.0 image.
>
>What are the memory limits in squeak for different kinds of objects?
More information about the Squeak-dev
mailing list
|