[Squeak] Need for GUI-Building-Tool

Chris Burkert christian.burkert at s2000.tu-chemnitz.de
Mon Jul 15 09:33:47 UTC 2002


Am Mon, 2002-07-15 um 05.03 schrieb Richard A. O'Keefe:
> Chris Burkert <christian.burkert at s2000.tu-chemnitz.de> wrote:
> 	I'm new to Smalltalk and especially to Squeak and I think this
> 	let's me see things more objective.
> 
> Questionable.  Either we're talking at cross-purposes,
> or it hasn't let you see a number of things _at all_.

Perhaps, perhaps not. I started speaking Smalltalk without any help from
a person who had experienced the language. From this point I must say
that the problem is not the Language itself. I think the Problem for new
Smalltalkers are the tools. Most people (I talk to) want a couple of
Browsers (Squeak does have them), a simple Workspace (Squeak does have)
and a powerful GUI-Painter (Squeak doesn't have) ... Squeak implements
everything to build the most powerful GUI-Painter I can imagine. But why
isn't there something about that ?

> You _can_ "draw" large parts of an application.
> That's what the "Supplies" flap at the bottom of the window is
> for, amongst other things.

I think that is not what a new Smalltalker looks for. Think of the
GUI-Painters of VisualWorks, MS Visual C++, Visual Basic, Forte for
Java, ...

Is it bad to connect the Power, Squeak already has, in one Tool ? Is it
bad for Squeak to have such a GUI-Painter ? Many People look at the GUI
and decide then what to use for their development. I think it would be
very good for a growing Squeak Community !

> Documentation, that's what we need.

!!! YES !!!
Nothing against Wikis, but many links are dead, much of the Information
is to old or written for Insiders. Forget about good or even existing
ClassComments ... most Squeakers believe the System is describing itself
and don't write some words ... I don't think that Squeak describes
itself !

A very good Starting Point at the WWW is squeakdoc.org, but it has to
grow.

Anyone who also thinks what I think, or am I completely wrong ?

Regards
Chris Burkert




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