The car script
Ned Konz
ned at bike-nomad.com
Thu Jul 25 16:58:41 UTC 2002
On Thursday 25 July 2002 09:45 am, Ned Konz wrote:
> I seem to have dealt with this at one point for someone, though I
> don't remember what I did. See:
Sorry, I wasn't thinking. Integrating keyboard response with eToy
scripting is an interesting problem, though.
I *think* what I'd do is to add another script trigger ("key
pressed"), and maybe also a "key released" one.
And then provide a Morph property getter for the last keyboard event,
or maybe tests for what it was.
As in, maybe,
aMorph wasLastKeyUp: '<right>'
aMorph wasLastKeyDown: 'd'
(of course, as tests on the Player).
I'd rather not introduce another eToy data type, because it's too much
work. However, this is probably the best way to do the job from a UI
perspective because rather than having to type in text to specify
keys, you could just type a key (and specify up/down as well).
Background:
You can register keyboard listeners (via addKeyboardListener:).
One could add an object that responds to handleListenEvent: and
triggers a script.
--
Ned Konz
http://bike-nomad.com
GPG key ID: BEEA7EFE
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