Using CCodeGenerator for something beyond Plugins
PhiHo Hoang
phiho.hoang at rogers.com
Thu Mar 21 00:59:50 UTC 2002
Hi David,
Great to hear about another 'been there, done that'. I wonder
what would be the outcome when you and Marcel put your heads together
(hint hint :-)
Cheers,
PhiHo.
-----Original Message-----
From: squeak-dev-admin at lists.squeakfoundation.org
[mailto:squeak-dev-admin at lists.squeakfoundation.org] On Behalf Of David
Pennell
Sent: Wednesday, March 20, 2002 9:13 AM
To: squeak-dev at lists.squeakfoundation.org
Subject: RE: Using CCodeGenerator for something beyond Plugins
Well, sort of...
I ported CCodeGenerator to VW 5i.4 and made the following changes:
- pass self as the first argument
- instance variables are structure members
- integrated type definitions with the VW DLL/CC type classes
- used VW pragmas to specify types
I got carried away and ripped out much of the Squeak specific code since
I didn't need it and it was in my way. Its at the stage where it will
generate proper code, but the inliner is broken. I haven't
looked at it in two or three months.
-david
> -----Original Message-----
> From: squeak-dev-admin at lists.squeakfoundation.org
> [mailto:squeak-dev-admin at lists.squeakfoundation.org] On
> Behalf Of Ned Konz
> Sent: Tuesday, March 19, 2002 5:38 PM
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Using CCodeGenerator for something beyond Plugins
>
>
> I'm interested in using the Slang support
> (CCodeGenerator/TParseNode and
> friends) for emitting C for embedded systems.
>
> However, the existing classes won't work for more general
> cases, where there
> may be more than one object of a particular class. The
> Plugins convert
> instance variables into globals and throw away self.
>
> I was wondering whether anyone has come up with versions of
> these that differ
> from the Plugin versions as follows:
>
> * instance variables become structure members rather than globals
> * don't throw away self; instead pass as initial pointer argument
>
> Later, I'll want to do versions of these that generate
> assembly language or
> microcontroller byte code.
>
> Oh yes, and I'm generating the Smalltalk with the scripting
> system. It
> promises to be an interesting system: draw state diagrams,
> drag tiles into
> scripts, then hit the "generate C" button...
>
> --
> Ned Konz
> currently: Stanwood, WA
> email: ned at bike-nomad.com
> homepage: http://bike-nomad.com
>
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