Squeak-dev digest, Vol 1 #926 - 37 msgs

webmaster pagancities at pagancities.com
Thu Nov 7 09:08:59 UTC 2002


FYI...  alphaworld is alive and well..  unless one talks finance.  I know..
I own a world there.  Many people from AlphaWorld.. (now known as
ActiveWorlds) are now looking at Croquet.  It isn't what we are used to..
but being an experienced 3D end user group we can certainly see the
potential of Croquet.  Well done!  Thank you for allowing us all to be
involved.  This is the first time I haven't been technically intimidated to
post in this group.  I think Croquet has a place for us all.

Malka
VR Village.
"To make an apple pie from scratch... one must first create the universe"
Carl Sagan
----- Original Message -----
From: <squeak-dev-request at lists.squeakfoundation.org>
To: <squeak-dev at lists.squeakfoundation.org>
Sent: Wednesday, November 06, 2002 2:41 PM
Subject: Squeak-dev digest, Vol 1 #926 - 37 msgs


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>
> Today's Topics:
>
>    1. Re: [ENH] Image Browser: for browsing code in the other .image
>        file (Lic. Edgar J. De Cleene)
>    2. Croquet pdf - no game by Jaguar team ? (Edmund Ronald)
>    3. Re: Croquet pdf - no game by Jaguar team ? (Andrew C. Greenberg)
>    4. Re: Croquet pdf - no game by Jaguar team ? (Bruce ONeel)
>    5. RE: Croquet pdf - no game by Jaguar team ? (Welch, Ronald P)
>    6. Re: Croquet pdf - no game by Jaguar team ? (Jason Dufair)
>    7. Re: Croquet (Bert Freudenberg)
>    8. Re: Croquet (Samir Saidani)
>    9. Re: Squeaker eager to play Croquet ( GAH! Flash! ) (Bruce ONeel)
>   10. Re: Croquet (Bert Freudenberg)
>   11. RE: Croquet pdf - no game by Jaguar team ? (Bruce ONeel)
>   12. Squeak License (=?iso-8859-1?q?German=20S.=20Arduino?=)
>   13. Croquet, experience, question.... (Larry Kellogg)
>   14. Re: Squeak License (Joshua 'Schwa' Gargus)
>   15. Croquet - location of shark... (Larry Kellogg)
>   16. Croquet & Alphaworld (Kevin Fisher)
>   17. debugging OpenGL on Windows (Bob Arning)
>   18. Re: Squeak License (Alan Kay)
>   19. Re: Croquet & Alphaworld (Alan Kay)
>   20. Re: Croquet & Alphaworld (Kevin Fisher)
>   21. Re: Croquet - location of shark... (Randal L. Schwartz)
>   22. Fwd: (SEWORLD) Call for Chapters: Open Source Software Development
(Stephane Ducasse)
>   23. Fwd: (SEWORLD) Call for Chapters: Open Source Software Development
(Stephane Ducasse)
>   24. Re: Squeak License (=?iso-8859-1?q?German=20S.=20Arduino?=)
>   25. Re: Croquet & Alphaworld (Benoit St-Jean)
>   26. RE: Croquet & Alphaworld (dmair at columbus.rr.com)
>   27. Re: debugging OpenGL on Windows (Bert Freudenberg)
>   28. Re: debugging OpenGL on Windows (Andreas.Raab at gmx.de)
>   29. Re: debugging OpenGL on Windows (Andreas.Raab at gmx.de)
>   30. Re: Squeak License (Aaron J Reichow)
>   31. Re: Squeak License (Alan Kay)
>   32. Re: Squeak License (=?iso-8859-1?q?German=20S.=20Arduino?=)
>   33. Re: [BUG] SqueakMap website bug (goran.hultgren at bluefish.se)
>   34. Re: debugging OpenGL on Windows (PhiHo Hoang)
>   35. Re: An uncomfortable question (goran.hultgren at bluefish.se)
>   36. Environments - Extreme late binding (Anthony Hannan)
>
> --__--__--
>
> Message: 1
> Date: Wed, 06 Nov 2002 07:59:38 -0300
> Subject: Re: [ENH] Image Browser: for browsing code in the other .image
> file
> From: "Lic. Edgar J. De Cleene" <edgardec2001 at yahoo.com.ar>
> To: squakdev <squeak-dev at lists.squeakfoundation.org>
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Yoshiki:
>
>  I found your image browser very useful.
>
> I wish beg you if possible add two features.
>
> 1) What reading other image we can browse what classes are available,
>  Actually if you don't know exact name of class , can't read nothing.
>
> 2) One "rescue changes " feature. When I hang Squeak, I use Bbedit 5.0 (I
> have Mac, don't know equivalent soft in Windows / Lixux) for externally
> browse to end of file, and reverse find QUIT and SNAPSHOT from previous
> saves.
> Manually select lost code and copy / paste again in Squeak.
>
> If extending your code we can do recovering inside Squeak, sure many
> beginners like me send you VERY THANKS.
>
> Again , I wish You continue improving Squeak.
>
> Edgar
>
> Ahora podés usar Yahoo! Messenger desde tu celular. Aprendé cómo hacerlo
en Yahoo! Móvil: http://ar.mobile.yahoo.com/sms.html
>
> --__--__--
>
> Message: 2
> Date: Wed, 6 Nov 2002 12:23:54 +0100 (CET)
> From: Edmund Ronald <eronald at cmapx.polytechnique.fr>
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Croquet pdf - no game by Jaguar team ?
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Nothing visible in the pdf pages, although the thumbnails display some
> very intersting pictures.
>
> I have Jaguar OS X which so far has performed flawlwssly for me.
>
> Edmund
>
>
>
>
> --__--__--
>
> Message: 3
> Date: Wed, 6 Nov 2002 07:00:54 -0500
> Subject: Re: Croquet pdf - no game by Jaguar team ?
> From: "Andrew C. Greenberg" <werdna at mucow.com>
> To: squeak-dev at lists.squeakfoundation.org
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Try Acrobat Reader.  The Macintosh Preview.app fails on a fairly broad
> range of complex documents.
>
> On Wednesday, November 6, 2002, at 06:23 AM, Edmund Ronald wrote:
>
> > Nothing visible in the pdf pages, although the thumbnails display some
> > very intersting pictures.
> >
> > I have Jaguar OS X which so far has performed flawlwssly for me.
> >
> > Edmund
> >
> >
> >
> >
>
>
> --__--__--
>
> Message: 4
> Date: Wed, 06 Nov 2002 13:00:11 +0200
> From: Bruce ONeel <beoneel at bluewin.ch>
> Subject: Re: Croquet pdf - no game by Jaguar team ?
> To: squeak-dev at lists.squeakfoundation.org
> Cc: squeak-dev at lists.squeakfoundation.org
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
>
> Acrobat 5 on Slowaris (Solaris) works fine.
>
> cheers
>
> bruce
>
> "Andrew C. Greenberg" <werdna at mucow.com> wrote:
> > Try Acrobat Reader.  The Macintosh Preview.app fails on a fairly broad
> > range of complex documents.
> >
> > On Wednesday, November 6, 2002, at 06:23 AM, Edmund Ronald wrote:
> >
> > > Nothing visible in the pdf pages, although the thumbnails display some
> > > very intersting pictures.
> > >
> > > I have Jaguar OS X which so far has performed flawlwssly for me.
> > >
> > > Edmund
> > >
> > >
> > >
> > >
>
> --__--__--
>
> Message: 5
> Date: Wed, 06 Nov 2002 07:14:49 -0500
> From: "Welch, Ronald P" <ronald.p.welch at baesystems.com>
> Subject: RE: Croquet pdf - no game by Jaguar team ?
> To: "'squeak-dev at lists.squeakfoundation.org'"
>  <squeak-dev at lists.squeakfoundation.org>
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Bruce,
>
> Have you tried to run Croquet on Solaris? If so did it work?
>
> Ron
> ----------=-=-=-=-=-=-=-=-========oOo========-=-=-=-=-=-=-=-=----------
> mailto:Ronald.P.Welch at BAESYSTEMS.com                Phone:(607)770-3701
> BAE SYSTEMS Controls            600 Main St Johnson City, NY 13790-1888
> ----------=-=-=-=-=-=-=-=-===================-=-=-=-=-=-=-=-=----------
>
>
> > -----Original Message-----
> > From: Bruce ONeel [mailto:beoneel at bluewin.ch]
> > Sent: Wednesday, November 06, 2002 6:00 AM
> > To: squeak-dev at lists.squeakfoundation.org
> > Cc: squeak-dev at lists.squeakfoundation.org
> > Subject: Re: Croquet pdf - no game by Jaguar team ?
> >
> >
> >
> > Acrobat 5 on Slowaris (Solaris) works fine.
> >
> > cheers
> >
> > bruce
> >
> > "Andrew C. Greenberg" <werdna at mucow.com> wrote:
> > > Try Acrobat Reader.  The Macintosh Preview.app fails on a
> > fairly broad
> > > range of complex documents.
> > >
> > > On Wednesday, November 6, 2002, at 06:23 AM, Edmund Ronald wrote:
> > >
> > > > Nothing visible in the pdf pages, although the thumbnails
> > display some
> > > > very intersting pictures.
> > > >
> > > > I have Jaguar OS X which so far has performed flawlwssly for me.
> > > >
> > > > Edmund
> > > >
> > > >
> > > >
> > > >
> >
>
> --__--__--
>
> Message: 6
> Date: Wed, 06 Nov 2002 09:15:23 -0500
> From: Jason Dufair <jase at dufair.org>
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: Croquet pdf - no game by Jaguar team ?
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> FWIW, on my Win2K box with Acrobat 5, the first 4 or 5 pages are grey
> and have nothing on them.  The rest of the document seems fine.  Croquet
> looks like it will be quite interesting!
>
> Edmund Ronald wrote:
>
> >Nothing visible in the pdf pages, although the thumbnails display some
> >very intersting pictures.
> >
> >I have Jaguar OS X which so far has performed flawlwssly for me.
> >
> >Edmund
> >
> >
> >
> >
> >
>
> --
> Jason Dufair - jase at dufair.org
> http://www.dufair.org/
> "Give a man fire and he will be warm for a day.
> Set a man on fire and he will be warm for the rest of his life."
> -- Terry Pratchett
>
>
>
> --__--__--
>
> Message: 7
> Date: Wed, 6 Nov 2002 15:34:38 +0100 (CET)
> From: Bert Freudenberg <bert at isg.cs.uni-magdeburg.de>
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: Croquet
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> I implemented the GL bindings, fixed the B3DAcceleratorPlugin, and did
> some bad hackery to make filename lookup more or less case-insensitive.
>
> -- Bert
>
> On Wed, 6 Nov 2002, Stephane Ducasse wrote:
>
> > Bert,
> > I would like to try to play with it. I'm on mac can you tell me more
> > about what you did on linux.
> > Stef
> >
> > On mercredi, novembre 6, 2002, at 10:40  am, Bert Freudenberg wrote:
> >
> > > On Tue, 5 Nov 2002, Raymond wrote:
> > >
> > >>
> > >> Le 2002/11/05 à 09:40, Yoshiki.Ohshima at acm.org écrivait:
> > >>
> > >>>  Hello,
> > >>>
> > >>>> Is there a release date for the Tea/t-time/Croquet
> > >>>> super-3D-P2P-shebang project?
> > >>>
> > >>>  I'm not the right guy to point this out, but check out
> > >>>
> > >>> http://www.opencroquet.org
> > >>>
> > >>> -- Yoshiki
> > >>
> > >> As is (un announced project)
> > >> it crash the 3.2.8b9 vm on MacOSX
> > >>
> > >> same for 3.2.8b8
> > >
> > > It runs on Linux, but not "as is". As explained in the summary, the
> > > goal
> > > is to "run bit-identical on Windows, Macintosh, Linux [...]". People
> > > are
> > > working hard on it, you got a sneak peek, be happy.
> > >
> > > -- Bert
> > >
> > >
> > >
> > >
> > >
> > Dr. Stéphane DUCASSE (ducasse at iam.unibe.ch)
> > http://www.iam.unibe.ch/~ducasse/
> >   "if you knew today was your last day on earth, what would you do
> >   different? ... especially if, by doing something different, today
> >   might not be your last day on earth" Calvin&Hobbes
>
>
>
> --__--__--
>
> Message: 8
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: Croquet
> From: Samir Saidani <saidani at info.unicaen.fr>
> Date: Wed, 06 Nov 2002 15:45:55 +0100
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Hi,
>
> Could you share with us your hack ? (your changeset, precisely). I
> would like to play with Croquet, but I only use linux.
>
> Thanks a lot !
> Samir
>
> Bert Freudenberg <bert at isg.cs.uni-magdeburg.de> writes:
>
> > I implemented the GL bindings, fixed the B3DAcceleratorPlugin, and did
> > some bad hackery to make filename lookup more or less case-insensitive.
> >
> > -- Bert
> >
> > On Wed, 6 Nov 2002, Stephane Ducasse wrote:
> >
> >> Bert,
> >> I would like to try to play with it. I'm on mac can you tell me more=20
> >> about what you did on linux.
> >> Stef
> >>=20
> >> On mercredi, novembre 6, 2002, at 10:40  am, Bert Freudenberg wrote:
> >>=20
> >> > On Tue, 5 Nov 2002, Raymond wrote:
> >> >
> >> >>
> >> >> Le 2002/11/05 =E0 09:40, Yoshiki.Ohshima at acm.org =E9crivait:
> >> >>
> >> >>>  Hello,
> >> >>>
> >> >>>> Is there a release date for the Tea/t-time/Croquet=20
> >> >>>> super-3D-P2P-shebang project?
> >> >>>
> >> >>>  I'm not the right guy to point this out, but check out
> >> >>>
> >> >>> http://www.opencroquet.org
> >> >>>
> >> >>> -- Yoshiki
> >> >>
> >> >> As is (un announced project)
> >> >> it crash the 3.2.8b9 vm on MacOSX
> >> >>
> >> >> same for 3.2.8b8
> >> >
> >> > It runs on Linux, but not "as is". As explained in the summary,
the=20
> >> > goal
> >> > is to "run bit-identical on Windows, Macintosh, Linux [...]".
People=20
> >> > are
> >> > working hard on it, you got a sneak peek, be happy.
> >> >
> >> > -- Bert
> >> >
> >> >
> >> >
> >> >
> >> >
> >> Dr. St=E9phane DUCASSE (ducasse at iam.unibe.ch)=20
> >> http://www.iam.unibe.ch/~ducasse/
> >>   "if you knew today was your last day on earth, what would you do
> >>   different? ... especially if, by doing something different, today
> >>   might not be your last day on earth" Calvin&Hobbes
> >
> >
> >
>
> --=20
> Samir SAIDANI=09=09=09=09
> Doctorant en informatique web : http://www.info.unicaen.fr/~saidani
> Universite de Caen - Laboratoire GREYC          tel : 02-31-56-74-30
> Equipe SMILE - Campus II - 14032 Caen Cedex     fax : 02-31-56-76-30
>
> --__--__--
>
> Message: 9
> Date: Wed, 06 Nov 2002 15:51:09 +0200
> From: Bruce ONeel <beoneel at bluewin.ch>
> Subject: Re: Squeaker eager to play Croquet ( GAH! Flash! )
> To: squeak-dev at lists.squeakfoundation.org
> Cc: squeak-dev at lists.squeakfoundation.org
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Very!
>
> cheers
>
> bruce
>
> Stephane Ducasse <ducasse at iam.unibe.ch> wrote:
> > Hi Alan
> >
> > I read the pdf and this is impressive. Simply impressive continue to
> > dream with us.
> >
> > Stef
> >
> >
> >
> > On mercredi, novembre 6, 2002, at 05:11  am, Alan Kay wrote:
> >
> > > That's right Joshua --
> > >
> > > This Croquet is still "prerelease" and is on the website currently for
> > > the convenience of the developers. It will be a few more months before
> > > it will be officially released as an opensource resource.
> > >
> > > Cheers,
> > >
> > > Alan
> > >
> > > -------
> > >
> > > At 9:29 PM -0500 11/5/02, Joshua 'Schwa' Gargus wrote:
> > >> The thing is, if Yoshiki hadn't let the cat out of the bag (thanks,
> > >> Yoshiki), no one would have known about the site except on a
> > >> need-to-know basis.  Since there was no "[ANN] Croquet!!!"
> > >> message, I don't think that we should complain too loudly about
> > >> deficiencies in a private development webpage.
> > >> Joshua
> > >>
> > >>
> > >> On Tue, Nov 05, 2002 at 08:46:41PM -0500, Gary Fisher wrote:
> > >>>  I took your reply as humor, but in case I was mistaken, I believe
> > >>> the "they"
> > >>>  Daniel referred to is "JAVA/SHOCKWAVE/FLASH," not the unflashed
> > >>> folks.
> > >>>
> > >>>  Given the scope and vision of Croquet I'm not sure advanced web
> > >>> features are
> > >>>  out of place, though normal practice is to include a "plain
> > >>> vanilla" index
> > >>>  page for those who, by choice or need, use browsers of limited
> > >>> capacity.
> > >>>  Reading the .pdf and website info it seems unlikely, though, that
> > >>> Croquet
> > >>>  will appeal to, or even function for, those who cannot or will not
> > >>> use
> > >>>  graphically rich user interfaces.
> > >>>
> > >>>  Gary Fisher
> > >>>
> > >>>
> > >>>  ----- Original Message -----
> > >>>  From: "Michael Rueger" <m.rueger at acm.org>
> > >>>  To: <squeak-dev at lists.squeakfoundation.org>
> > >>>  Sent: Tuesday, November 05, 2002 6:18 PM
> > >>>  Subject: Re: Squeaker eager to play Croquet ( GAH! Flash! )
> > >>>
> > >>>
> > >>>  >
> > >>>  >
> > >>>  > Daniel Joyce wrote:
> > >>>  >
> > >>>  > > Not all of us folks have JAVA/SHOCKWAVE/FLASH, and they should
> > >>> NOT be
> > >>>  > > required to navigate a website.
> > >>>  >
> > >>>  > You are not required to navigate a website.
> > >>>  >
> > >>>  > Michael
> > >>>  >
> > >>>  >
> > >>>
> > >
> > >
> > > --
> > >
> > >
> > Dr. Stéphane DUCASSE (ducasse at iam.unibe.ch)
> > http://www.iam.unibe.ch/~ducasse/
> >   "if you knew today was your last day on earth, what would you do
> >   different? ... especially if, by doing something different, today
> >   might not be your last day on earth" Calvin&Hobbes
>
> --__--__--
>
> Message: 10
> Date: Wed, 6 Nov 2002 16:31:45 +0100 (CET)
> From: Bert Freudenberg <bert at isg.cs.uni-magdeburg.de>
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: Croquet
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> no warranty, no support, no anything, but here it is
>
>  http://isgwww.cs.uni-magdeburg.de/~bert/croquet/
>
> -- Bert
>
> On Wed, 6 Nov 2002, Samir Saidani wrote:
>
> > Hi,
> >
> > Could you share with us your hack ? (your changeset, precisely). I
> > would like to play with Croquet, but I only use linux.
> >
> > Thanks a lot !
> > Samir
> >
> > Bert Freudenberg <bert at isg.cs.uni-magdeburg.de> writes:
> >
> > > I implemented the GL bindings, fixed the B3DAcceleratorPlugin, and did
> > > some bad hackery to make filename lookup more or less
case-insensitive.
> > >
> > > -- Bert
> > >
> > > On Wed, 6 Nov 2002, Stephane Ducasse wrote:
> > >
> > >> Bert,
> > >> I would like to try to play with it. I'm on mac can you tell me more
> > >> about what you did on linux.
> > >> Stef
> > >>
> > >> On mercredi, novembre 6, 2002, at 10:40  am, Bert Freudenberg wrote:
> > >>
> > >> > On Tue, 5 Nov 2002, Raymond wrote:
> > >> >
> > >> >>
> > >> >> Le 2002/11/05 à 09:40, Yoshiki.Ohshima at acm.org écrivait:
> > >> >>
> > >> >>>  Hello,
> > >> >>>
> > >> >>>> Is there a release date for the Tea/t-time/Croquet
> > >> >>>> super-3D-P2P-shebang project?
> > >> >>>
> > >> >>>  I'm not the right guy to point this out, but check out
> > >> >>>
> > >> >>> http://www.opencroquet.org
> > >> >>>
> > >> >>> -- Yoshiki
> > >> >>
> > >> >> As is (un announced project)
> > >> >> it crash the 3.2.8b9 vm on MacOSX
> > >> >>
> > >> >> same for 3.2.8b8
> > >> >
> > >> > It runs on Linux, but not "as is". As explained in the summary, the
> > >> > goal
> > >> > is to "run bit-identical on Windows, Macintosh, Linux [...]".
People
> > >> > are
> > >> > working hard on it, you got a sneak peek, be happy.
> > >> >
> > >> > -- Bert
> > >> >
> > >> >
> > >> >
> > >> >
> > >> >
> > >> Dr. Stéphane DUCASSE (ducasse at iam.unibe.ch)
> > >> http://www.iam.unibe.ch/~ducasse/
> > >>   "if you knew today was your last day on earth, what would you do
> > >>   different? ... especially if, by doing something different, today
> > >>   might not be your last day on earth" Calvin&Hobbes
> > >
> > >
> > >
> >
>
>
> --__--__--
>
> Message: 11
> Date: Wed, 06 Nov 2002 16:13:06 +0200
> From: Bruce ONeel <beoneel at bluewin.ch>
> Subject: RE: Croquet pdf - no game by Jaguar team ?
> To: squeak-dev at lists.squeakfoundation.org
> Cc: "Welch, Ronald P" <ronald.p.welch at baesystems.com>
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> No, sorry, way to way little time these days.
>
> cheers
>
> bruce
>
> "Welch, Ronald P" <ronald.p.welch at baesystems.com> wrote:
> > Bruce,
> >
> > Have you tried to run Croquet on Solaris? If so did it work?
> >
> > Ron
> > ----------=-=-=-=-=-=-=-=-========oOo========-=-=-=-=-=-=-=-=----------
> > mailto:Ronald.P.Welch at BAESYSTEMS.com                Phone:(607)770-3701
> > BAE SYSTEMS Controls            600 Main St Johnson City, NY 13790-1888
> > ----------=-=-=-=-=-=-=-=-===================-=-=-=-=-=-=-=-=----------
> >
> >
> > > -----Original Message-----
> > > From: Bruce ONeel [mailto:beoneel at bluewin.ch]
> > > Sent: Wednesday, November 06, 2002 6:00 AM
> > > To: squeak-dev at lists.squeakfoundation.org
> > > Cc: squeak-dev at lists.squeakfoundation.org
> > > Subject: Re: Croquet pdf - no game by Jaguar team ?
> > >
> > >
> > >
> > > Acrobat 5 on Slowaris (Solaris) works fine.
> > >
> > > cheers
> > >
> > > bruce
> > >
> > > "Andrew C. Greenberg" <werdna at mucow.com> wrote:
> > > > Try Acrobat Reader.  The Macintosh Preview.app fails on a
> > > fairly broad
> > > > range of complex documents.
> > > >
> > > > On Wednesday, November 6, 2002, at 06:23 AM, Edmund Ronald wrote:
> > > >
> > > > > Nothing visible in the pdf pages, although the thumbnails
> > > display some
> > > > > very intersting pictures.
> > > > >
> > > > > I have Jaguar OS X which so far has performed flawlwssly for me.
> > > > >
> > > > > Edmund
> > > > >
> > > > >
> > > > >
> > > > >
> > >
>
> --__--__--
>
> Message: 12
> Date: Wed, 6 Nov 2002 13:59:31 -0300 (ART)
> From: "=?iso-8859-1?q?German=20S.=20Arduino?=" <garduino at yahoo.com>
> Subject: Squeak License
> To: squeak-dev at lists.squeakfoundation.org
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Hello:
>
> I'm trying to post in Savannah a new project
> (Biochemical Laboratories) that will
> be GPL licensed.
>
> But Savannah and FSF doesn't permit to host Squeak
> project because Squeak isn't real free software.
>
> They says:
>
> > > The fonts are definately not Free Software. The
> > > choice of law clause
> > > is also incompatible.
>
> My question: Some day Squeak will have a real GPL
> license?
> Or is possible to make
> some modifications to release Squeak as real GNU (GPL)
> software?
>
> Thanks and Best Regards.
>
>
> Ahora podés usar Yahoo! Messenger desde tu celular. Aprendé cómo hacerlo
en Yahoo! Móvil: http://ar.mobile.yahoo.com/sms.html
>
> --__--__--
>
> Message: 13
> From: "Larry Kellogg" <larry.k at rcn.com>
> To: <squeak-dev at lists.squeakfoundation.org>
> Subject: Croquet, experience, question....
> Date: Wed, 6 Nov 2002 12:09:45 -0500
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> This is a multi-part message in MIME format.
>
> ------=_NextPart_000_007C_01C2858D.657F7510
> Content-Type: text/plain;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> Wow,=20
>   Croquet is terrific! I was up until 2am this morning wandering=20
> around to various places and getting the hang of how to navigate in=20
> the space. The user interface kind of reminds me of the stuff shown=20
> in the film "Minority Report". Anyway, it's refreshing to see=20
> someone build a 3D world for sharing information with other people=20
> instead of killing them.
>
>    Just when I was getting depressed because I couldn't find another=20
> Smalltalk job, Croquet comes along to put a smile on my face. Thanks=20
> Alan and the whole Croquet team! Maybe late binding will make a=20
> comeback after all.
>
>   I really want to develop some kind of collaborative application=20
> using Squeak and Croquet. I've been looking into Groove=20
> (www.groove.net). It's a Windows only (unfortunately) collaborative=20
> environment written by Ray Ozzie, of Lotus Notes fame. What do=20
> people think about the idea of building a Squeak client for Groove?=20
>
>   I see a lot of potential for Croquet. The 3D user experience is a=20
> lot more fun than the 2D user experience. Unfortunately, sometimes I=20
> get lost while walking around. ;-) For instance, I haven't been able=20
> to find the shark room again after playing with it last night. Where=20
> is it? Would it be possible to have some kind of dynamic map or=20
> signposts? Maybe we need a guide avatar who can give directions.
>
>   Regards,=20
>
>   Larry Kellogg
>
> ------=_NextPart_000_007C_01C2858D.657F7510
> Content-Type: text/html;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
> <HTML><HEAD>
> <META http-equiv=3DContent-Type content=3D"text/html; =
> charset=3Diso-8859-1">
> <META content=3D"MSHTML 6.00.2719.2200" name=3DGENERATOR>
> <STYLE></STYLE>
> </HEAD>
> <BODY bgColor=3D#ffffff>
> <DIV><FONT face=3DArial color=3D#0000ff>
> <DIV><FONT face=3DArial color=3D#0000ff><FONT face=3D"Times New Roman"=20
> color=3D#000000>Wow, <BR>&nbsp; Croquet is terrific! I was up until 2am =
> this=20
> morning wandering <BR>around to various places and getting the hang of =
> how to=20
> navigate in <BR>the space. The user interface kind of reminds me of the =
> stuff=20
> shown <BR>in the film "Minority Report". Anyway, it's refreshing to see=20
> <BR>someone build a 3D world for sharing information with other people=20
> <BR>instead of killing them.<BR><BR>&nbsp;&nbsp; Just when I was getting =
>
> depressed because I couldn't find another <BR>Smalltalk job, Croquet =
> comes along=20
> to put a smile on my face. Thanks <BR>Alan and the whole Croquet team! =
> Maybe=20
> late binding will make a <BR>comeback after all.<BR><BR>&nbsp; I really =
> want to=20
> develop some kind of collaborative application <BR>using Squeak and =
> Croquet.=20
> I've been looking into Groove <BR>(</FONT><A =
> href=3D"http://www.groove.net"><FONT=20
> face=3D"Times New Roman">www.groove.net</FONT></A><FONT face=3D"Times =
> New Roman"=20
> color=3D#000000>). It's a Windows only (unfortunately) collaborative=20
> <BR>environment written by Ray Ozzie, of Lotus Notes fame. What do =
> <BR>people=20
> think about the idea of building a Squeak client for Groove? =
> <BR><BR>&nbsp; I=20
> see a lot of potential for Croquet. The 3D user experience is a <BR>lot =
> more fun=20
> than the 2D user experience. Unfortunately, sometimes I <BR>get lost =
> while=20
> walking around. ;-) For instance, I haven't been able <BR>to find the =
> shark room=20
> again after playing with it last night. Where <BR>is it? Would it be =
> possible to=20
> have some kind of dynamic map or <BR>signposts? Maybe we need a guide =
> avatar who=20
> can give directions.<BR><BR>&nbsp; Regards, <BR><BR>&nbsp; Larry=20
> Kellogg</FONT></FONT></DIV></FONT></DIV></BODY></HTML>
>
> ------=_NextPart_000_007C_01C2858D.657F7510--
>
>
> --__--__--
>
> Message: 14
> Date: Wed, 6 Nov 2002 12:08:46 -0500
> From: "Joshua 'Schwa' Gargus" <schwa at cc.gatech.edu>
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: Squeak License
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Try searching the mailing list archives at:
> http://groups.yahoo.com/group/squeak/
>
> I would guess that there are well over a hundred messages
> discussing various aspects of the Squeak license.  In particular,
> some discuss the difficulties of the GPL with respect to an
> image-based system such as Squeak.
>
> Joshua
>
>
> On Wed, Nov 06, 2002 at 01:59:31PM -0300, German S. Arduino wrote:
> > Hello:
> >
> > I'm trying to post in Savannah a new project
> > (Biochemical Laboratories) that will
> > be GPL licensed.
> >
> > But Savannah and FSF doesn't permit to host Squeak
> > project because Squeak isn't real free software.
> >
> > They says:
> >
> > > > The fonts are definately not Free Software. The
> > > > choice of law clause
> > > > is also incompatible.
> >
> > My question: Some day Squeak will have a real GPL
> > license?
> > Or is possible to make
> > some modifications to release Squeak as real GNU (GPL)
> > software?
> >
> > Thanks and Best Regards.
> >
> >
> > Ahora podés usar Yahoo! Messenger desde tu celular. Aprendé cómo hacerlo
en Yahoo! Móvil: http://ar.mobile.yahoo.com/sms.html
>
> --__--__--
>
> Message: 15
> From: "Larry Kellogg" <larry.k at rcn.com>
> To: <squeak-dev at lists.squeakfoundation.org>
> Subject: Croquet - location of shark...
> Date: Wed, 6 Nov 2002 12:34:47 -0500
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> This is a multi-part message in MIME format.
>
> ------=_NextPart_000_00D7_01C28590.E47FA2B0
> Content-Type: text/plain;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> Ok, I figured out the location of the shark (and the ocean...), it's =
> behind Andreas's picture. Be sure to click on all of the pictures to see =
> what happens. This is a blast.... ;-)=20
>
>   Larry=20
>
> ------=_NextPart_000_00D7_01C28590.E47FA2B0
> Content-Type: text/html;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
> <HTML><HEAD>
> <META http-equiv=3DContent-Type content=3D"text/html; =
> charset=3Diso-8859-1">
> <META content=3D"MSHTML 6.00.2719.2200" name=3DGENERATOR>
> <STYLE></STYLE>
> </HEAD>
> <BODY bgColor=3D#ffffff>
> <DIV><FONT face=3DArial size=3D2>Ok, I figured out the location of the =
> shark (and=20
> the ocean...), it's behind Andreas's picture. Be sure to click on all of =
> the=20
> pictures to see what happens. This is a blast.... ;-) </FONT></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
> <DIV><FONT face=3DArial color=3D#0000ff><FONT color=3D#000000 =
> size=3D2>&nbsp;=20
> Larry</FONT> </FONT></DIV></BODY></HTML>
>
> ------=_NextPart_000_00D7_01C28590.E47FA2B0--
>
>
> --__--__--
>
> Message: 16
> Date: Wed, 6 Nov 2002 12:32:55 -0500
> To: squeak-dev <squeak-dev at lists.squeakfoundation.org>
> Subject: Croquet & Alphaworld
> From: Kevin Fisher <kgf at golden.net>
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Hi Folks:
>
> Just been playing around with Croquet.  For some reason when I start
Croquet
> and hit "OK" on the URL it presents, I get a walkback.  If I hit cancel I
> can still play around though.  I'm at work behind a firewall so maybe that
> is affecting things.
>
> Anyway, this is all very stunning stuff!  I'm amazed at what the engine
> is capable of...that flapping American flag in that "maze" world looks
> very realistic.  The splooshing water effect is great!  I could spend
> hours clicking on Alan's face just to see it. :)
>
> Croquet immediately reminds me of an old VRML-ish 'environment' called
> Alphaworld.  Back in '95 it allowed people to connect with various
> avatars, moving around in a 3D world.  I don't know if they are
> still around or not..you could teleport between different areas in
Alphaworld
> as well.  However alphaworld was very closed, and server based...and I
> gather Croquet is peer-to-peer.  Anyone remember Alphaworld?
>
> Anyway, Croquet is very cool...
>
>
> --__--__--
>
> Message: 17
> Date: Wed, 6 Nov 2002 12:49:08 -0500 (EST)
> From: Bob Arning  <arning at charm.net>
> Subject: debugging OpenGL on Windows
> To: <squeak-dev at lists.squeakfoundation.org>
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> I'm trying to diagnose some OpenGL oddities on Windows from a distance and
the folks at the other end tell me there is no data being written to
Squeak3D.log (there is on my Mac). Is there some magic to get stuff to
appear here?
>
> Cheers,
> Bob
>
> --__--__--
>
> Message: 18
> Date: Wed, 6 Nov 2002 10:08:23 -0800
> To: squeak-dev at lists.squeakfoundation.org
> From: Alan Kay <Alan.Kay at squeakland.org>
> Subject: Re: Squeak License
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Believe me, you don't want Squeak to be GPLed (I sure don't).
> Squeak's license is non-polluting and a heck of a lot more free than
> what GPL ties you up in ...
>
> Cheers,
>
> Alan
>
> ------
>
> At 1:59 PM -0300 11/6/02, German S. Arduino wrote:
> >Hello:
> >
> >I'm trying to post in Savannah a new project
> >(Biochemical Laboratories) that will
> >be GPL licensed.
> >
> >But Savannah and FSF doesn't permit to host Squeak
> >project because Squeak isn't real free software.
> >
> >They says:
> >
> >>  > The fonts are definately not Free Software. The
> >>  > choice of law clause
> >>  > is also incompatible.
> >
> >My question: Some day Squeak will have a real GPL
> >license?
> >Or is possible to make
> >some modifications to release Squeak as real GNU (GPL)
> >software?
> >
> >Thanks and Best Regards.
> >
> >
> >Ahora pod=E9s usar Yahoo! Messenger desde tu celular. Aprend=E9 c=F3mo
> >hacerlo en Yahoo! M=F3vil: http://ar.mobile.yahoo.com/sms.html
>
>
> --
>
> --__--__--
>
> Message: 19
> Date: Wed, 6 Nov 2002 10:10:32 -0800
> To: squeak-dev at lists.squeakfoundation.org
> From: Alan Kay <Alan.Kay at squeakland.org>
> Subject: Re: Croquet & Alphaworld
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> The documentation says quite clearly not to hit OK, but to hit cancel.
>
> At 12:32 PM -0500 11/6/02, Kevin Fisher wrote:
> >Hi Folks:
> >
> >Just been playing around with Croquet.  For some reason when I start
Croquet
> >and hit "OK" on the URL it presents, I get a walkback.  If I hit cancel I
> >can still play around though.  I'm at work behind a firewall so maybe
that
> >is affecting things.
> >
> >Anyway, this is all very stunning stuff!  I'm amazed at what the engine
> >is capable of...that flapping American flag in that "maze" world looks
> >very realistic.  The splooshing water effect is great!  I could spend
> >hours clicking on Alan's face just to see it. :)
> >
> >Croquet immediately reminds me of an old VRML-ish 'environment' called
> >Alphaworld.  Back in '95 it allowed people to connect with various
> >avatars, moving around in a 3D world.  I don't know if they are
> >still around or not..you could teleport between different areas in
Alphaworld
> >as well.  However alphaworld was very closed, and server based...and I
> >gather Croquet is peer-to-peer.  Anyone remember Alphaworld?
> >
> >Anyway, Croquet is very cool...
>
>
> --
>
> --__--__--
>
> Message: 20
> Date: Wed, 6 Nov 2002 13:12:39 -0500
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: Croquet & Alphaworld
> From: Kevin Fisher <kgf at golden.net>
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Whoops, sorry about that.  Me and documentation--I plunge in headlong into
> a new toy without reading. :)  (I tend to do the same thing with any new
> hardware I buy too...)
>
> On Wed, Nov 06, 2002 at 10:10:32AM -0800, Alan Kay wrote:
> > The documentation says quite clearly not to hit OK, but to hit cancel.
> >
> > At 12:32 PM -0500 11/6/02, Kevin Fisher wrote:
> > >Hi Folks:
> > >
> > >Just been playing around with Croquet.  For some reason when I start
> > >Croquet
> > >and hit "OK" on the URL it presents, I get a walkback.  If I hit cancel
I
> > >can still play around though.  I'm at work behind a firewall so maybe
that
> > >is affecting things.
> > >
> > >Anyway, this is all very stunning stuff!  I'm amazed at what the engine
> > >is capable of...that flapping American flag in that "maze" world looks
> > >very realistic.  The splooshing water effect is great!  I could spend
> > >hours clicking on Alan's face just to see it. :)
> > >
> > >Croquet immediately reminds me of an old VRML-ish 'environment' called
> > >Alphaworld.  Back in '95 it allowed people to connect with various
> > >avatars, moving around in a 3D world.  I don't know if they are
> > >still around or not..you could teleport between different areas in
> > >Alphaworld
> > >as well.  However alphaworld was very closed, and server based...and I
> > >gather Croquet is peer-to-peer.  Anyone remember Alphaworld?
> > >
> > >Anyway, Croquet is very cool...
> >
> >
> > --
> >
>
> --__--__--
>
> Message: 21
> To: "Larry Kellogg" <larry.k at rcn.com>
> Cc: <squeak-dev at lists.squeakfoundation.org>
> Subject: Re: Croquet - location of shark...
> From: merlyn at stonehenge.com (Randal L. Schwartz)
> Date: 06 Nov 2002 10:17:09 -0800
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> >>>>> "Larry" == Larry Kellogg <larry.k at rcn.com> writes:
>
> Larry> Ok, I figured out the location of the shark (and the ocean...),
it's behind Andreas's picture. Be sure to click on all of the pictures to
see what happens. This is a blast.... ;-)
>
> I feel left out.  Does anyone have the necessary OpenGL plugin for OSX?
>
> --
> Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777
0095
> <merlyn at stonehenge.com> <URL:http://www.stonehenge.com/merlyn/>
> Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
> See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl
training!
>
> --__--__--
>
> Message: 22
> Date: Wed, 06 Nov 2002 20:33:03 +0100
> From: Stephane Ducasse <ducasse at iam.unibe.ch>
> Subject: Fwd: (SEWORLD) Call for Chapters: Open Source Software
Development
> To: squeak dev dev <squeak-dev at lists.squeakfoundation.org>
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
>
>
> Begin forwarded message:
>
> > From: Stefan Koch <stefan.koch at wu-wien.ac.at>
> > Date: Mer nov 6, 2002  3:24:03  pm Europe/Zurich
> > To: SEWORLD at serl.cs.colorado.edu
> > Subject: (SEWORLD) Call for Chapters: Open Source Software Developm=
> ent
> >
> >
> > Call for Chapters:
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> > OPEN SOURCE SOFTWARE DEVELOPMENT
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> > A book edited by Stefan Koch and published by Idea Group, Inc.
> >
> > Submission Deadline: December 31, 2002
> >
> > Introduction
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Open source software development has generated increasing interest =
> in=20
> > the
> > last years, both in academic circles and the software industry.=
> =20
> > Especially
> > Linux, but also several other widely adopted projects like GNU=20
> > project's
> > utilities and libraries, the Perl and Tcl programming languages, an=
> d=20
> > the
> > Apache Web server have sparked the interest in the resulting produc=
> ts=20
> > and
> > their special form of development.
> >
> > Overall Objective of the Book
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D
> >
> > This book aims at publishing original academic work on Open Source
> > software development. This wide area entails many facets, including=
>  the
> > special development process performed by a large number of=20
> > geographically
> > dispersed programmers, community issues like coordination and
> > communication, motivations of the participants, and also economic a=
> nd=20
> > even
> > legal issues. Regarding the development process, whose adherence to
> > software engineering standards and guidelines is often debated, the=
> re=20
> > is
> > still a scarcity of quantitative accounts on Open Source projects a=
> nd
> > communities. Especially the effort expended by all participants wou=
> ld=20
> > be
> > of high interest as a basis for comparisons to the efficiency of
> > commercial development practices. Also, a mixture between more
> > 'traditional' approaches and the Open Source process have been=20
> > proposed as
> > being of very high potential, but have not yet been thoroughly=20
> > explored.
> >
> > The ways in which the 'virtual teams' of Open Source development
> > communities form, interact, communicate and coordinate also seem of
> > particular interest. Several tools and technologies are in use to=
> =20
> > support
> > these activities, and studies of their usage and efficiency in=20
> > different
> > projects are encouraged. In addition, psychological and social issu=
> es=20
> > like
> > motivational aspects, political behaviour and analogies with academ=
> ic
> > research could be explored. Other questions include the economic=
> =20
> > viability
> > of the Open Source movement, business models, legal issues, its
> > implications for the software industry for example regarding the
> > implementation of open standards, and in special application areas =
> like
> > public administration or teaching.
> >
> > Possible Topics
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Recommended Topics include (but are not limited to):
> >
> > * Case studies of Open Source projects, their participants and/or t=
> heir
> > development process
> >
> > * Communication and coordination in Open Source projects:=20
> > Organisational
> > forms and tools/technologies used
> >
> > * Open Source software development processes
> >
> > * Adoption of software engineering practices in Open Source project=
> s
> > (during all phases of the life-cycle)
> >
> > * Software development processes as a mixture of traditional approa=
> ches
> > and Open Source (e.g. 'gated open source communities')
> >
> > * Motivation of participants in Open Source projects
> >
> > * Hosting of Open Source projects
> >
> > * Business models for Open Source
> >
> > * Evolution of both Open Source software artefacts and the Open Sou=
> rce
> > community overall
> >
> > * Legal issues of Open Source software
> >
> > * Implications of the Open Source movement for the software industr=
> y
> >
> > * Implications of the special attributes of Open Source software fo=
> r=20
> > usage
> > in functional areas like public administration or teaching
> >
> > * Usage and adoption of Open Source software in different applicati=
> on
> > areas and/or countries
> >
> > * Adoption of Open Source principles in other areas than software
> > development
> >
> > Submission Procedure
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Researchers and practitioners are invited to submit a 2-5 page=20
> > manuscript
> > proposal on or before December 31, 2002, clearly explaining the mis=
> sion
> > and concerns of the proposed chapter. Authors will be notified by=
> =20
> > January
> > 31, 2003 about the status of their proposals, and authors of accept=
> ed
> > chapter will receive chapter organizational guidelines. Full chapte=
> rs=20
> > are
> > expected to be submitted by May 1, 2003.  All submitted chapters wi=
> ll=20
> > be
> > reviewed by 2-3 reviewers on a double-blind basis. The book is=20
> > scheduled
> > to be published by Idea Group, Inc., publisher of the "Idea Group
> > Publishing", "Information Science Publishing" and "IRM Press" impri=
> nts=20
> > in
> > 2004.
> >
> > Important Dates
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Chapter proposals due: =0931.12. 2002
> > Proposal acceptance notification: 31.1. 2003
> > Full chapters due: 1.5. 2003
> >
> > World Wide Web
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > For this book project, a website has been established which will=
> =20
> > provide
> > the Call for Chapters, any new announcements and additional=20
> > information.
> >
> > http://wwwai.wu-wien.ac.at/~koch/oss-book/
> >
> > Contact Information
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Please send all inquiries and submissions to the Editor:
> >
> > Stefan Koch
> > Department of Information Business
> > University of Economics and BA
> > Augasse 2-6, 1090 Vienna, Austria
> > Tel.: (+43-1) 31336/5206
> > Fax: (+43-1) 31336/739
> > e-Mail: stefan.koch at wu-wien.ac.at
> > http://wwwai.wu-wien.ac.at/~koch/uni.html
> >
> >
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> > To contribute to SEWORLD, send your submission to
> > <seworld at cs.colorado.edu>.
> >
> > http://www.cs.colorado.edu/serl/seworld provides more
> > information on SEWORLD as well as a complete archive of
> > messages posted to the list.
> >
> > To subscribe to SEWORLD, send the following (as the body of
> > a message) to <seworld-subscribe at cs.colorado.edu>:
> >
> >      subscribe seworld <desired e-mail address>
> >      end
> >
> > To unsubscribe from SEWORLD, send the following (as the body
> > of a message) to <seworld-unsubscribe at cs.colorado.edu>:
> >
> >      unsubscribe seworld <registered e-mail address>
> >      end
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> >
> >
> Dr. St=E9phane DUCASSE (ducasse at iam.unibe.ch)=20
> http://www.iam.unibe.ch/~ducasse/
>   "if you knew today was your last day on earth, what would you do
>   different? ... especially if, by doing something different, today
>   might not be your last day on earth" Calvin&Hobbes
>
>
>
> --__--__--
>
> Message: 23
> Date: Wed, 06 Nov 2002 20:33:03 +0100
> From: Stephane Ducasse <ducasse at iam.unibe.ch>
> Subject: Fwd: (SEWORLD) Call for Chapters: Open Source Software
Development
> To: squeak dev dev <squeak-dev at lists.squeakfoundation.org>
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
>
>
> Begin forwarded message:
>
> > From: Stefan Koch <stefan.koch at wu-wien.ac.at>
> > Date: Mer nov 6, 2002  3:24:03  pm Europe/Zurich
> > To: SEWORLD at serl.cs.colorado.edu
> > Subject: (SEWORLD) Call for Chapters: Open Source Software Developm=
> ent
> >
> >
> > Call for Chapters:
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> > OPEN SOURCE SOFTWARE DEVELOPMENT
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> > A book edited by Stefan Koch and published by Idea Group, Inc.
> >
> > Submission Deadline: December 31, 2002
> >
> > Introduction
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Open source software development has generated increasing interest =
> in=20
> > the
> > last years, both in academic circles and the software industry.=
> =20
> > Especially
> > Linux, but also several other widely adopted projects like GNU=20
> > project's
> > utilities and libraries, the Perl and Tcl programming languages, an=
> d=20
> > the
> > Apache Web server have sparked the interest in the resulting produc=
> ts=20
> > and
> > their special form of development.
> >
> > Overall Objective of the Book
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D
> >
> > This book aims at publishing original academic work on Open Source
> > software development. This wide area entails many facets, including=
>  the
> > special development process performed by a large number of=20
> > geographically
> > dispersed programmers, community issues like coordination and
> > communication, motivations of the participants, and also economic a=
> nd=20
> > even
> > legal issues. Regarding the development process, whose adherence to
> > software engineering standards and guidelines is often debated, the=
> re=20
> > is
> > still a scarcity of quantitative accounts on Open Source projects a=
> nd
> > communities. Especially the effort expended by all participants wou=
> ld=20
> > be
> > of high interest as a basis for comparisons to the efficiency of
> > commercial development practices. Also, a mixture between more
> > 'traditional' approaches and the Open Source process have been=20
> > proposed as
> > being of very high potential, but have not yet been thoroughly=20
> > explored.
> >
> > The ways in which the 'virtual teams' of Open Source development
> > communities form, interact, communicate and coordinate also seem of
> > particular interest. Several tools and technologies are in use to=
> =20
> > support
> > these activities, and studies of their usage and efficiency in=20
> > different
> > projects are encouraged. In addition, psychological and social issu=
> es=20
> > like
> > motivational aspects, political behaviour and analogies with academ=
> ic
> > research could be explored. Other questions include the economic=
> =20
> > viability
> > of the Open Source movement, business models, legal issues, its
> > implications for the software industry for example regarding the
> > implementation of open standards, and in special application areas =
> like
> > public administration or teaching.
> >
> > Possible Topics
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Recommended Topics include (but are not limited to):
> >
> > * Case studies of Open Source projects, their participants and/or t=
> heir
> > development process
> >
> > * Communication and coordination in Open Source projects:=20
> > Organisational
> > forms and tools/technologies used
> >
> > * Open Source software development processes
> >
> > * Adoption of software engineering practices in Open Source project=
> s
> > (during all phases of the life-cycle)
> >
> > * Software development processes as a mixture of traditional approa=
> ches
> > and Open Source (e.g. 'gated open source communities')
> >
> > * Motivation of participants in Open Source projects
> >
> > * Hosting of Open Source projects
> >
> > * Business models for Open Source
> >
> > * Evolution of both Open Source software artefacts and the Open Sou=
> rce
> > community overall
> >
> > * Legal issues of Open Source software
> >
> > * Implications of the Open Source movement for the software industr=
> y
> >
> > * Implications of the special attributes of Open Source software fo=
> r=20
> > usage
> > in functional areas like public administration or teaching
> >
> > * Usage and adoption of Open Source software in different applicati=
> on
> > areas and/or countries
> >
> > * Adoption of Open Source principles in other areas than software
> > development
> >
> > Submission Procedure
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Researchers and practitioners are invited to submit a 2-5 page=20
> > manuscript
> > proposal on or before December 31, 2002, clearly explaining the mis=
> sion
> > and concerns of the proposed chapter. Authors will be notified by=
> =20
> > January
> > 31, 2003 about the status of their proposals, and authors of accept=
> ed
> > chapter will receive chapter organizational guidelines. Full chapte=
> rs=20
> > are
> > expected to be submitted by May 1, 2003.  All submitted chapters wi=
> ll=20
> > be
> > reviewed by 2-3 reviewers on a double-blind basis. The book is=20
> > scheduled
> > to be published by Idea Group, Inc., publisher of the "Idea Group
> > Publishing", "Information Science Publishing" and "IRM Press" impri=
> nts=20
> > in
> > 2004.
> >
> > Important Dates
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Chapter proposals due: =0931.12. 2002
> > Proposal acceptance notification: 31.1. 2003
> > Full chapters due: 1.5. 2003
> >
> > World Wide Web
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > For this book project, a website has been established which will=
> =20
> > provide
> > the Call for Chapters, any new announcements and additional=20
> > information.
> >
> > http://wwwai.wu-wien.ac.at/~koch/oss-book/
> >
> > Contact Information
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> > Please send all inquiries and submissions to the Editor:
> >
> > Stefan Koch
> > Department of Information Business
> > University of Economics and BA
> > Augasse 2-6, 1090 Vienna, Austria
> > Tel.: (+43-1) 31336/5206
> > Fax: (+43-1) 31336/739
> > e-Mail: stefan.koch at wu-wien.ac.at
> > http://wwwai.wu-wien.ac.at/~koch/uni.html
> >
> >
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> > To contribute to SEWORLD, send your submission to
> > <seworld at cs.colorado.edu>.
> >
> > http://www.cs.colorado.edu/serl/seworld provides more
> > information on SEWORLD as well as a complete archive of
> > messages posted to the list.
> >
> > To subscribe to SEWORLD, send the following (as the body of
> > a message) to <seworld-subscribe at cs.colorado.edu>:
> >
> >      subscribe seworld <desired e-mail address>
> >      end
> >
> > To unsubscribe from SEWORLD, send the following (as the body
> > of a message) to <seworld-unsubscribe at cs.colorado.edu>:
> >
> >      unsubscribe seworld <registered e-mail address>
> >      end
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >
> >
> >
> Dr. St=E9phane DUCASSE (ducasse at iam.unibe.ch)=20
> http://www.iam.unibe.ch/~ducasse/
>   "if you knew today was your last day on earth, what would you do
>   different? ... especially if, by doing something different, today
>   might not be your last day on earth" Calvin&Hobbes
>
>
>
> --__--__--
>
> Message: 24
> Date: Wed, 6 Nov 2002 17:04:24 -0300 (ART)
> From: "=?iso-8859-1?q?German=20S.=20Arduino?=" <garduino at yahoo.com>
> Subject: Re: Squeak License
> To: squeak-dev at lists.squeakfoundation.org
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Thanks by your response Alan, but at the same time
> sorry because I´m note sure of well understand what
> you are saying (I'm from Argentina and my mother
> language is spanish).
>
> Con you explain me a bit more why the Squeak license
> is better than GPL license?
>
> Thanks in advance and Best Regards.
>
> ---
> Germán S. Arduino
> http://gsa.swiki.net
>
>
>  --- Alan Kay <Alan.Kay at squeakland.org> escribió: >
> Believe me, you don't want Squeak to be GPLed (I
> > sure don't).
> > Squeak's license is non-polluting and a heck of a
> > lot more free than
> > what GPL ties you up in ...
> >
> > Cheers,
> >
> > Alan
> >
> > ------
> >
> > At 1:59 PM -0300 11/6/02, German S. Arduino wrote:
> > >Hello:
> > >
> > >I'm trying to post in Savannah a new project
> > >(Biochemical Laboratories) that will
> > >be GPL licensed.
> > >
> > >But Savannah and FSF doesn't permit to host Squeak
> > >project because Squeak isn't real free software.
> > >
> > >They says:
> > >
> > >>  > The fonts are definately not Free Software.
> > The
> > >>  > choice of law clause
> > >>  > is also incompatible.
> > >
> > >My question: Some day Squeak will have a real GPL
> > >license?
> > >Or is possible to make
> > >some modifications to release Squeak as real GNU
> > (GPL)
> > >software?
> > >
> > >Thanks and Best Regards.
> > >
> > >
> > >Ahora podés usar Yahoo! Messenger desde tu celular.
> > Aprendé cómo
> > >hacerlo en Yahoo! Móvil:
> > http://ar.mobile.yahoo.com/sms.html
> >
> >
> > --
> >
>
> Ahora podés usar Yahoo! Messenger desde tu celular. Aprendé cómo hacerlo
en Yahoo! Móvil: http://ar.mobile.yahoo.com/sms.html
>
> --__--__--
>
> Message: 25
> Date: Wed, 6 Nov 2002 12:24:34 -0800 (PST)
> From: Benoit St-Jean <bstjean at yahoo.com>
> Subject: Re: Croquet & Alphaworld
> To: squeak-dev at lists.squeakfoundation.org
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Anyone here was able to start Croquet and make it work
> on Windows 2000 ?
>
> Inspecting "TeaMorph startFullScreen" doesn't do anything.
>
> =====
> -------------------------
> Benoit St-Jean
> bstjean at yahoo.com
> Yahoo! Messenger: bstjean
> http://cactus.swiki.net
> -------------------------
>
> __________________________________________________
> Do you Yahoo!?
> HotJobs - Search new jobs daily now
> http://hotjobs.yahoo.com/
>
> --__--__--
>
> Message: 26
> From: <dmair at columbus.rr.com>
> To: <squeak-dev at lists.squeakfoundation.org>
> Subject: RE: Croquet & Alphaworld
> Date: Wed, 6 Nov 2002 15:30:28 -0500
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
>
> I had the same problem that you describe.
>
> Try to drag the Teapot component off of the Object Palette.  That method
> worked fine for me.
>
>
> Thanks,
> Doug Mair
>
>
> -----Original Message-----
> From: squeak-dev-admin at lists.squeakfoundation.org
> [mailto:squeak-dev-admin at lists.squeakfoundation.org]On Behalf Of Benoit
> St-Jean
> Sent: Wednesday, November 06, 2002 3:25 PM
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: Croquet & Alphaworld
>
>
> Anyone here was able to start Croquet and make it work
> on Windows 2000 ?
>
> Inspecting "TeaMorph startFullScreen" doesn't do anything.
>
> =====
> -------------------------
> Benoit St-Jean
> bstjean at yahoo.com
> Yahoo! Messenger: bstjean
> http://cactus.swiki.net
> -------------------------
>
> __________________________________________________
> Do you Yahoo!?
> HotJobs - Search new jobs daily now
> http://hotjobs.yahoo.com/
>
>
>
> --__--__--
>
> Message: 27
> Date: Wed, 6 Nov 2002 21:47:05 +0100 (CET)
> From: Bert Freudenberg <bert at isg.cs.uni-magdeburg.de>
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: debugging OpenGL on Windows
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> On Wed, 6 Nov 2002, Bob Arning wrote:
>
> > I'm trying to diagnose some OpenGL oddities on Windows from a distance
> > and the folks at the other end tell me there is no data being written to
> > Squeak3D.log (there is on my Mac). Is there some magic to get stuff to
> > appear here?
>
> I remember Andreas saying something about the log showing up in odd
> places. Maybe the latest VM helps, or just search for it on all drives ;-)
>
> Although, if I remember correctly, it only gets created when an error is
> detected.
>
> -- Bert
>
>
> --__--__--
>
> Message: 28
> Date: Wed, 6 Nov 2002 21:56:03 +0100 (MET)
> From: Andreas.Raab at gmx.de
> To: squeak-dev at lists.squeakfoundation.org
> Cc: squeak-dev at lists.squeakfoundation.org
> Subject: Re: debugging OpenGL on Windows
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Bob,
>
> By default the log should *only* be written if it is enabled through
calling
>
> B3DHardwareEngine primitiveSetVerboseLevel: x
>
> which enables debug output from level x= 0 (none whatsoever) to 10 (almost
> everything). The default is set to 1 (which means log only critical
errors)
> but should be set between 3-5 depending on what you're looking at.
>
> If you get the log always then it's likely that its set to a different
level
> by default on the Mac (I haven't looked at how John handles this). Also,
be
> warned that on Windows machines the log can show up in really weird
places -
> if you can, ask your folks to search for it on the hard disk (good guesses
> are the user's home directory and the desktop but I've seen it in other
places
> too). This problem has been fixed with the latest VMs.
>
> Cheers,
>   - Andreas
>
> > I'm trying to diagnose some OpenGL oddities on Windows from a distance
and
> > the folks at the other end tell me there is no data being written to
> > Squeak3D.log (there is on my Mac). Is there some magic to get stuff to
> appear
> > here?
> >
> > Cheers,
> > Bob
> >
>
> --
> +++ GMX - Mail, Messaging & more  http://www.gmx.net +++
> NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen!
>
>
> --__--__--
>
> Message: 29
> Date: Wed, 6 Nov 2002 21:56:03 +0100 (MET)
> From: Andreas.Raab at gmx.de
> To: squeak-dev at lists.squeakfoundation.org
> Cc: squeak-dev at lists.squeakfoundation.org
> Subject: Re: debugging OpenGL on Windows
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Bob,
>
> By default the log should *only* be written if it is enabled through
calling
>
> B3DHardwareEngine primitiveSetVerboseLevel: x
>
> which enables debug output from level x= 0 (none whatsoever) to 10 (almost
> everything). The default is set to 1 (which means log only critical
errors)
> but should be set between 3-5 depending on what you're looking at.
>
> If you get the log always then it's likely that its set to a different
level
> by default on the Mac (I haven't looked at how John handles this). Also,
be
> warned that on Windows machines the log can show up in really weird
places -
> if you can, ask your folks to search for it on the hard disk (good guesses
> are the user's home directory and the desktop but I've seen it in other
places
> too). This problem has been fixed with the latest VMs.
>
> Cheers,
>   - Andreas
>
> > I'm trying to diagnose some OpenGL oddities on Windows from a distance
and
> > the folks at the other end tell me there is no data being written to
> > Squeak3D.log (there is on my Mac). Is there some magic to get stuff to
> appear
> > here?
> >
> > Cheers,
> > Bob
> >
>
> --
> +++ GMX - Mail, Messaging & more  http://www.gmx.net +++
> NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen!
>
>
> --__--__--
>
> Message: 30
> Date: Wed, 6 Nov 2002 15:19:03 -0600 (CST)
> From: Aaron J Reichow <reic0024 at d.umn.edu>
> To: <squeak-dev at lists.squeakfoundation.org>
> Subject: Re: Squeak License
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> On Wed, 6 Nov 2002, [iso-8859-1] German S. Arduino wrote:
>
> > Thanks by your response Alan, but at the same time
> > sorry because I=B4m note sure of well understand what
> > you are saying (I'm from Argentina and my mother
> > language is spanish).
> >
> > Con you explain me a bit more why the Squeak license
> > is better than GPL license?
>
> I know this was directed specifically at Alan, but:
>
> Alan (and others, including myself) believes that the Squeak License is
> superior to the GPL for reasons similar to the belief that the BSD license
> or the LGPL is superior to the GPL: because it is a lot more "Free" than
> the GPL, fewer restrictions.  That is, the GPL binds that anything that
> bases, derives or extends itself on your GPL'd project must also be under
> the GPL.  Even if your project was a library, and I wanted to link to it
> just to use a few functions, my project would also have to be under the
> GPL.  Regardless of whether or not you like this, it is a restriction, and
> it can introduce problems.  If Squeak was under the GPL, anything you
> would write in it would be forcibly under the GPL, partially because of
> the the GPL is so fascist and partially because of the nature of the
> Smalltalk language.
>
> Surely there are other issues, which Alan or others may pipe in with.
>
> I always preferred the open-by-default culture of Smalltalk.  Since
> everything is pretty easily decompiled, there's been a long tradition of
> openness in Smalltalk, predating the current open source movement.  In
> Smalltalk, we don't need a movement like this, because it's been a part of
> our culture for 30 years.
>
> Regards.
> Aaron
>
>
> --__--__--
>
> Message: 31
> Date: Wed, 6 Nov 2002 13:40:10 -0800
> To: squeak-dev at lists.squeakfoundation.org
> From: Alan Kay <Alan.Kay at squeakland.org>
> Subject: Re: Squeak License
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Thanks Aaron --
>
> Better than I could have said!
>
> Cheers,
>
> Alan
>
> ------
>
> At 3:19 PM -0600 11/6/02, Aaron J Reichow wrote:
> >On Wed, 6 Nov 2002, [iso-8859-1] German S. Arduino wrote:
> >
> >>  Thanks by your response Alan, but at the same time
> >>  sorry because I=A5m note sure of well understand what
> >>  you are saying (I'm from Argentina and my mother
> >>  language is spanish).
> >>
> >>  Con you explain me a bit more why the Squeak license
> >>  is better than GPL license?
> >
> >I know this was directed specifically at Alan, but:
> >
> >Alan (and others, including myself) believes that the Squeak License is
> >superior to the GPL for reasons similar to the belief that the BSD
license
> >or the LGPL is superior to the GPL: because it is a lot more "Free" than
> >the GPL, fewer restrictions.  That is, the GPL binds that anything that
> >bases, derives or extends itself on your GPL'd project must also be under
> >the GPL.  Even if your project was a library, and I wanted to link to it
> >just to use a few functions, my project would also have to be under the
> >GPL.  Regardless of whether or not you like this, it is a restriction,
and
> >it can introduce problems.  If Squeak was under the GPL, anything you
> >would write in it would be forcibly under the GPL, partially because of
> >the the GPL is so fascist and partially because of the nature of the
> >Smalltalk language.
> >
> >Surely there are other issues, which Alan or others may pipe in with.
> >
> >I always preferred the open-by-default culture of Smalltalk.  Since
> >everything is pretty easily decompiled, there's been a long tradition of
> >openness in Smalltalk, predating the current open source movement.  In
> >Smalltalk, we don't need a movement like this, because it's been a part
of
> >our culture for 30 years.
> >
> >Regards.
> >Aaron
>
>
> --
>
> --__--__--
>
> Message: 32
> Date: Wed, 6 Nov 2002 18:40:17 -0300 (ART)
> From: "=?iso-8859-1?q?German=20S.=20Arduino?=" <garduino at yahoo.com>
> Subject: Re: Squeak License
> To: squeak-dev at lists.squeakfoundation.org
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Thanks You by your response Aaron.
>
> Really a point of view not thinked for me until now.
>
> >
> > I always preferred the open-by-default culture of
> > Smalltalk.  Since
> > everything is pretty easily decompiled, there's been
> > a long tradition of
> > openness in Smalltalk, predating the current open
> > source movement.  In
> > Smalltalk, we don't need a movement like this,
> > because it's been a part of
> > our culture for 30 years.
> >
>
> Very good paragraph!
>
> Thanks Again!
>
>
> Ahora podés usar Yahoo! Messenger desde tu celular. Aprendé cómo hacerlo
en Yahoo! Móvil: http://ar.mobile.yahoo.com/sms.html
>
> --__--__--
>
> Message: 33
> Date: Wed, 6 Nov 2002 12:27:35 +0100
> Subject: Re: [BUG] SqueakMap website bug
> To: squeak-dev at lists.squeakfoundation.org
> From: goran.hultgren at bluefish.se
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Hi everybody!
>
> (sitting at CampSmalltalk at OOPSLA, 28 people right now!)
>
> David Farber <dfarber at numenor.com> wrote:
> > Göran - I've noticed some strange behavior on the SqueakMap web site. If
I navigate to http://marvin.bluefish.se:8000/sm using IE 5 on my Win2K box,
the page loads fine, but the "Loading" status bar never gets to 100% and the
little animated icon keeps going on and on as if the page hasn't finished
loading yet. This happens for /all/ the pages on the SqueakMap website. Most
of the pages seem to be fully formed--at least they end with </html>. I did
notice that the front page doesn't appear to be fully formed--it ends with
</li></ul>.
>
> Oops. Will fix that.
>
> > Anyway, since it looks like the SqueakMap site is actually an
application of some sort, and not just a bunch of static pages, I was
wondering if maybe one or more of the headers wasn't being generated
correctly. Specifically, I was wondering if you are calculating the
Content-length header correctly--if you are consistently over-reporting the
Content-length, that might explain why my browser keeps thinking that there
is still more to come.
>
> Yes, SM is a Comanche based "webapp" and I have seen this before. I will
> see if I can find it.
>
> > Just thought I'd mention it.
>
> Thanks!
>
> regards, Göran
>
>
> --__--__--
>
> Message: 34
> From: "PhiHo Hoang" <phiho.hoang at rogers.com>
> To: <squeak-dev at lists.squeakfoundation.org>
> Subject: Re: debugging OpenGL on Windows
> Date: Wed, 6 Nov 2002 16:50:25 -0500
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> This is a multi-part message in MIME format.
>
> ------=_NextPart_000_008E_01C285B4.9A896BE0
> Content-Type: text/plain;
> charset="iso-8859-1"
> Content-Transfer-Encoding: 7bit
>
> Andreas,
>
> >
> > > I'm trying to diagnose some OpenGL oddities on Windows from a distance
> > > and the folks at the other end tell me there is no data being written
to
> > > Squeak3D.log (there is on my Mac). Is there some magic to get stuff to
> > > appear here?
> >
> > I remember Andreas saying something about the log showing up in odd
> > places. Maybe the latest VM helps, or just search for it on all drives
;-)
> >
>
>     I am lucky, my log files are always in the Croquet directory.
>
>     The 'Squeak3D.log' says:
>
>         ERROR (glAllocateTexture): glGenTextures() failed --
> GL_INVALID_VALUE
>
>     The 'SqueakDebug.log' says:
>
>             6 November 2002 4:41:20 pm
>             Error: MessageNotUnderstood: boundingBox
>
>             VM: Win32 - Squeak3.3alpha of 24 January 2002 [latest update:
> #4967]
>             Image: TeaSqueak3.2 [latest update: #276]
>             ...
>
>     Please find the rest in attached log file.
>
>     Any ideas, Andreas.
>
>     Cheers,
>
>     PhiHo.
>
>
>
> ------=_NextPart_000_008E_01C285B4.9A896BE0
> Content-Type: application/octet-stream;
> name="SqueakDebug.log"
> Content-Transfer-Encoding: quoted-printable
> Content-Disposition: attachment;
> filename="SqueakDebug.log"
>
> 6 November 2002 4:41:20 pm=0DError: MessageNotUnderstood: =
> boundingBox=0D=0DVM: Win32 - Squeak3.3alpha of 24 January 2002 [latest =
> update: #4967]=0DImage: TeaSqueak3.2 [latest update: =
> #276]=0D=0DUndefinedObject(Object)>>error:=0D[] in =
> WorldState>>displayWorldSafely:=0D[] in =
>
BlockContext>>ifError:=0DMessageNotUnderstood(Exception)>>handlerAction=0D=
> MessageNotUnderstood(Exception)>>signal=0DUndefinedObject(Object)>>doesNo=
> tUnderstand:=0DBitBlt>>setDestForm:=0DBitBlt =
> class>>toForm:=0DGLXWin32(B3DHardwareEngine)>>restoreMorphicForeground:ab=
> ove:=0DTeapotMorph>>renderOn:=0DTeapotMorph>>drawAcceleratedOn:=0DTeapotM=
> orph>>drawOn:=0DFormCanvas(Canvas)>>draw:=0DFormCanvas(Canvas)>>drawMorph=
> :=0D[] in =
>
TeapotMorph(Morph)>>fullDrawOn:=0DFormCanvas>>roundCornersOf:in:during:=0D=
> FormCanvas(Canvas)>>roundCornersOf:during:=0DTeapotMorph(Morph)>>fullDraw=
>
On:=0DFormCanvas(Canvas)>>fullDraw:=0DFormCanvas(Canvas)>>fullDrawMorph:=0D=
> [] in =
> WorldState>>drawWorld:submorphs:invalidAreasOn:=0DRectangle>>allAreasOuts=
> ideList:startingAt:do:=0DRectangle>>allAreasOutsideList:do:=0D[] in =
> WorldState>>drawWorld:submorphs:invalidAreasOn:=0DArray(SequenceableColle=
> ction)>>do:=0DWorldState>>drawWorld:submorphs:invalidAreasOn:=0D[] in =
> WorldState>>displayWorld:submorphs:=0DFormCanvas>>roundCornersOf:in:durin=
> g:=0DFormCanvas(Canvas)>>roundCornersOf:during:=0DWorldState>>displayWorl=
> d:submorphs:=0DPasteUpMorph>>privateOuterDisplayWorld=0DPasteUpMorph>>dis=
> playWorld=0D[] in =
> WorldState>>displayWorldSafely:=0DBlockContext>>on:do:=0DBlockContext>>if=
> Error:=0DWorldState>>displayWorldSafely:=0DWorldState>>doOneCycleNowFor:=0
D=
> WorldState>>doOneCycleFor:=0DPasteUpMorph>>doOneCycle=0DFillInTheBlankMor=
> ph>>getUserResponse=0DFillInTheBlankMorph =
> class>>request:initialAnswer:centerAt:inWorld:onCancelReturn:acceptOnCR:a=
> nswerExtent:=0DFillInTheBlankMorph =
>
class>>request:initialAnswer:centerAt:inWorld:onCancelReturn:acceptOnCR:=0D=
> FillInTheBlankMorph =
> class>>request:initialAnswer:centerAt:inWorld:onCancelReturn:=0DFillInThe=
> BlankMorph =
> class>>request:initialAnswer:centerAt:inWorld:=0DFillInTheBlankMorph =
> class>>request:initialAnswer:centerAt:=0DFillInTheBlank =
> class>>request:initialAnswer:centerAt:=0DFillInTheBlank =
> class>>request:initialAnswer:=0DTeapotMorph>>requestInitialSpace=0D[] in =
> TeapotMorph =
> class>>startFullScreen=0DWorldState>>runStepMethodsIn:=0DPasteUpMorph>>ru=
> nStepMethods=0DWorldState>>doOneCycleNowFor:=0DWorldState>>doOneCycleFor:=
> =0DPasteUpMorph>>doOneCycle=0D[] in Project class>>spawnNewProcess=0D[] =
> in BlockContext>>newProcess=0D
> ------=_NextPart_000_008E_01C285B4.9A896BE0--
>
>
> --__--__--
>
> Message: 35
> Date: Wed, 6 Nov 2002 13:43:02 +0100
> Subject: Re: An uncomfortable question
> To: squeak-dev at lists.squeakfoundation.org
> From: goran.hultgren at bluefish.se
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> Hi everybody!
>
> Just a note, before the Squeak BOF yesterday here at OOPSLA we sat down
> (like 20 people including Michael for SqC) and discussed the current
> situation regarding the "modules issue" and where to go from here.
>
> I have Michael sitting beside me right now and we will within the next
> hours write down a summary of the decisions we came up with and post it.
>
> regards, Göran
>
> PS. The BOF had 11 presentations and a full room se the community looks
> "in shape". The last one really turned into the big subject of
> discussion right afterwards - Traits. It sure looks tremendously
> promising and many of us really think it could be a "next step" for
> Squeak Smalltalk. IMHO. We will see. :-) DS
>
>
> --__--__--
>
> Message: 36
> Date: Wed, 6 Nov 2002 17:34:22 -0500
> Subject: Environments - Extreme late binding
> To: squeak-dev at lists.squeakfoundation.org
> From: Anthony Hannan <ajh18 at cornell.edu>
> Reply-To: squeak-dev at lists.squeakfoundation.org
>
> After reading Alan Kay's "Is 'Software Engineering' an Oxymoron?" in
> appendix B of the Croquet User Manual, it dawned on me that the solution
> to our modularity problems lies in late binding.  I have always tried to
> think of solutions that would not add extra levels of indirection
> because of the stigma of performance impact.  But after reading Croquet
> and Alan's article, I felt free to use as much indirection (late
> binding) as necessary.  Machines are fast, plus techniques like JIT
> inlining and caches, such as the method cache, can be used to provide
> temporary quick bindings.
>
> So below is another module design, but which significantly uses late
> binding.  This design was inspired by: PIE, Subjective Self (Us), and
> PerspectiveS.
>
> Environments and Variables
>
> All words (variables and selectors) in an executing method are looked up
> in the current context.  The current context means thisContext for local
> variables, the stack for thread variables (generalization of exception
> handlers), and the process's current environment for environment
> (global) variables and methods.  Instance variables are no longer
> referenced directly by name but indirectly by accessors.  Class vars are
> just environment variables that have its class included in its lookup
> key.  And methods are also just environment variables with its selector
> and class as its lookup key.  Methods are no longer held directly by its
> class, but by each environment so they can be easily overriden.
>
> The general algorithm for looking up an environment variable is:  Look
> in the current environment and if not there recursively look in its
> inherited environments.
>
> The general algorithm for looking up a method to execute for a message
> send is:  Look in the current environment for the key composed of the
> message's selector and the receiver's class, and if not there
> recursively look in it inherited environments.  It still not found
> search all the environments again using the receiver's superclass in the
> key, and so on.
>
> The Advantage
>
> This late binding of selectors/variables to methods/objects allows
> environments to intervene and redirect.  This is equivalent to what a
> module does when it is installed.  But the difference is environments
> don't need to be installed.  This allows us to keep our "single mode"
> principle: no distinction between runtime and deployment/development.
> This is an important discipline in Squeak and Croquet which we should
> not compromise.
>
> Many environments can reside together in the same system, and processes
> can run in any environment and change environments.
>
> Environments as Changesets
>
> A user can run inside his own environment so any changed/new variables,
> classes, and methods will be added to his environment without affecting
> the originals.  He can share his environment with others, so they can
> inherit from it (import it).  He can easily move out of his environment
> (uninstall) and start or load another one.
>
> Multiple Inheritance of Environments
>
> What if a user wants to use two independent environments at the same
> time.  Single inheritance would require him to order them.  I prefer
> using multiple inheritance and raise an exception when lookup is
> ambiguous.  Unambiguous means linear search of all topological sort
> permutations should find the same result.
>
> I use the term "inherit" for environments instead of "import" because
> (to me) import implies seeing only an environment's variables but not
> seeing through to its imports.  Inheritance, on the other hand, implies
> seeing it and through it.
>
> Namespaces
>
> Environments already provide a namespace - you can only see what's in
> your environment and its inherited environments.  But what if you are
> inheriting two independent environments that happen to define the same
> name.  To solve this I am defining a word (variable or selector) as more
> than just a name but as location in a specific environment.  Other
> environments override an inherited location in its own environment by
> specifying the original environment and the name.  If it does not
> specify the original environment, the name is considered a new location
> in its environment.  So words are unique by name and original
> environment.
>
> Selectors are defined independent of any class in an original
> environment.  And classes are defined independent of any selectors in an
> original environment.  Methods are then defined in any environment by
> specify the location of its selector and class.
>
> The Smalltalk compiler will look up words starting from the environment
> the method is defined in.  It will return the location matching each
> word string.  If more than one location matches, then a pop-up is given
> to the user allowing him to choose which original environment.  When
> displaying a method, environment names will be prefixed before words
> that are ambiguous.  A menu option will allow the user to see all hidden
> prefixes he wants.
>
> So now new environments can be inherited without worrying about name
> clashing.  If an environment does override a word/location, then it is
> overriding a specific definition which is intended, not something by
> chance of having the same name.
>
> Performance Optimizations
>
> The existing VM method cache will work, but now needs to be flushed on
> process environment change or saved with each environment.  An
> environment variable cache will be needed as well.  Again it either has
> to be flushed on environment change or saved with each environment.
> Finally, Jitter optimization are also specific to each environment, and
> also will need to be flushed or saved on environment change.  If
> environments don't change often and cache hit rates are high, then
> execution should not be much slower then today.
>
> Cheers,
> Anthony
>
>
> --__--__--
>
> _______________________________________________
> Squeak-dev mailing list
> Squeak-dev at lists.squeakfoundation.org
> http://lists.squeakfoundation.org/listinfo/squeak-dev
>
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