Croquet under linux problems
Ned Konz
ned at bike-nomad.com
Sat Nov 9 20:29:17 UTC 2002
I built the VM as Bert described. I have GLX installed on my system, as
well as libffi.
When I drag the OpenGL morph from the Objects tool, I get the following
walkback.
It appears that aRenderer is a B3DHardwareEngine but should be a GLXUnix
instead.
How can I fix this?
Thanks...
Ned
9 November 2002 12:26:57 pm
VM: unix - TeaSqueak3.2 of 19 September 2002 [latest update: #276]
Image: TeaSqueak3.2 [latest update: #276]
B3DHardwareEngine(Object)>>error:
Receiver: a B3DHardwareEngine
Arguments and temporary variables:
aString: 'MessageNotUnderstood: glFrustum:with:with:with:with:with:'
Receiver's instance variables:
engine: a B3DHardwareEngine
vertexBuffer: a B3DVertexBuffer
transformer: a B3DPrimitiveTransformer
shader: a B3DPrimitiveShader
clipper: a B3DPrimitiveClipper
rasterizer: a B3DPrimitiveRasterizer
properties: nil
handle: 0
target: nil
bufRect: 566 at 493 corner: 966 at 793
textures: an IdentityDictionary()
backingForm: B3DBackingForm(64x64x32)
[] in WorldState>>displayWorldSafely:
Arguments and temporary variables:
aWorld: a PasteUpMorph(1622) [world]
oldHandler: nil
errCtx: OpenGLMorph>>glRenderOn:
errMorph: an OpenGLMorph<OpenGL>(3899)
err: 'MessageNotUnderstood: glFrustum:with:with:with:with:with:'
rcvr: a B3DHardwareEngine
[] in BlockContext>>ifError:
Arguments and temporary variables:
errorHandlerBlock: [] in WorldState>>displayWorldSafely:
lastHandler: nil
val: nil
activeProcess: a Process in Debugger
class>>openContext:label:contents:
errBlockArgs: 2
aString: nil
aReceiver: nil
ex: a MessageNotUnderstood
MessageNotUnderstood(Exception)>>handlerAction
Receiver: a MessageNotUnderstood
Arguments and temporary variables:
na: 1
handler: [] in BlockContext>>ifError:
returnValue: nil
Receiver's instance variables:
messageText: nil
initialContext: B3DHardwareEngine(Object)>>doesNotUnderstand:
resignalException: nil
handlerContext: BlockContext>>on:do:
tag: nil
activeHandler: nil
message: a Message with selector:
#glFrustum:with:with:with:with:with: and argu...etc...
--- The rest of the stack ---
MessageNotUnderstood(Exception)>>signal
B3DHardwareEngine(Object)>>doesNotUnderstand:
OpenGLMorph>>glRenderOn:
OpenGLMorph>>renderOn:
OpenGLMorph>>drawAcceleratedOn:
OpenGLMorph>>drawOn:
FormCanvas(Canvas)>>draw:
FormCanvas(Canvas)>>drawMorph:
[] in OpenGLMorph(Morph)>>fullDrawOn:
FormCanvas>>roundCornersOf:in:during:
FormCanvas(Canvas)>>roundCornersOf:during:
OpenGLMorph(Morph)>>fullDrawOn:
FormCanvas(Canvas)>>fullDraw:
FormCanvas(Canvas)>>fullDrawMorph:
[] in WorldState>>drawWorld:submorphs:invalidAreasOn:
Rectangle>>allAreasOutsideList:startingAt:do:
Rectangle>>allAreasOutsideList:do:
[] in WorldState>>drawWorld:submorphs:invalidAreasOn:
Array(SequenceableCollection)>>do:
WorldState>>drawWorld:submorphs:invalidAreasOn:
[] in WorldState>>displayWorld:submorphs:
FormCanvas>>roundCornersOf:in:during:
FormCanvas(Canvas)>>roundCornersOf:during:
WorldState>>displayWorld:submorphs:
PasteUpMorph>>privateOuterDisplayWorld
PasteUpMorph>>displayWorld
[] in WorldState>>displayWorldSafely:
BlockContext>>on:do:
BlockContext>>ifError:
WorldState>>displayWorldSafely:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in Project class>>spawnNewProcess
[] in BlockContext>>newProcess
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