Etoy: lots of 'garbage' costumes?
Marcel Weiher
marcel at metaobject.com
Thu Nov 14 00:23:51 UTC 2002
>> I have a small snippet of code to zap all of these costumes. Is
>> this safe or will I destroy something important?
>
> It looks like:
>
> World abandonCostumeHistory.
>
> would clean these out.
That probably looks a lot like my code snippet *g*
> Does that work (i.e. can you still load the
> projects and do the animations)?
I will see, but I was unsure wether that was just lucky coincidence.
> Are SketchMorphs with identical forms being saved in costumes?
Identical Morphs are being saved.
> If so,
> then Player>>knownSketchCostumeWithSameFormAs: isn't working right.
> Otherwise, costumes should just contain SketchMorphs with unique
> forms.
I guess that would be the problem, there are non-SketchMorphs being
used a costumes.
Thanks,
Marcel
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