Squeak MOO

Brian T Rice water at tunes.org
Sat Nov 16 07:01:42 UTC 2002


SIMS was actually a way of getting myself to use Squeak (between paid gigs
of web programming in the usual awful stuff) by throwing together a bunch
of ideas and seeing what would stick. I have coded AI engines for video
games before, and this was an experiement forward. I'm currently working
on building it up into a serious MOO engine, with the naturally-seductive
goal of tying it into Croquet. :)

There. I've made my gratuitous post about Croquet. Now I can be content.
:)

-- 
Brian T. Rice
LOGOS Research and Development
mailto:water at tunes.org
http://tunes.org/~water/




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