Morphic Extreme
Andreas Raab
Andreas.Raab at gmx.de
Wed Sep 4 14:25:34 UTC 2002
Andrew,
You absolutely could do that except that you'll have a bit of a problem
when it comes to rotated/scaled objects. OpenGL hardware requires
textures to be powers of two (which means that you'll waste tons of
space if the object is 129x129) and while there's a specific extension
of OpenGL to handle non power-of-two textures I believe that you can
only use these for screen-aligned blits. Someone *please* prove me wrong
here...
Cheers,
- Andreas
> -----Original Message-----
> From: squeak-dev-admin at lists.squeakfoundation.org
> [mailto:squeak-dev-admin at lists.squeakfoundation.org] On
> Behalf Of Andrew C. Greenberg
> Sent: Wednesday, September 04, 2002 2:15 PM
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Morphic Extreme
>
>
> Jaguar (Mac OS X 10.2) employs a technology denominated "Quartz
> Extreme," apparently a 2D drawing technology for screen components
> exploiting hardware rendering solutions. Essentially, screen
> elements
> are stored as OpenGL textures and are rendered on the screen via
> hardware, resulting in a speedier, zippier interface.
>
> Would such a technology be speedy or beneficial for Morphic?
> Practical? Straightforward? Can we leverage the OpenGL work Andreas
> has done to put together a proof of concept?
>
> What do you think?
>
>
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