Morphic Extreme
Alan Kay
squeak-dev at lists.squeakfoundation.org
Wed Sep 4 15:46:57 UTC 2002
Andrew --
Also, wait about a month if you would like to see something "e x t r
e m e" via Andreas, Dave Smith and Dave Reed.
Cheers,
Alan
-----
At 4:25 PM +0200 9/4/02, Andreas Raab wrote:
>Andrew,
>
>You absolutely could do that except that you'll have a bit of a problem
>when it comes to rotated/scaled objects. OpenGL hardware requires
>textures to be powers of two (which means that you'll waste tons of
>space if the object is 129x129) and while there's a specific extension
>of OpenGL to handle non power-of-two textures I believe that you can
>only use these for screen-aligned blits. Someone *please* prove me wrong
>here...
>
>Cheers,
> - Andreas
>
>> -----Original Message-----
>> From: squeak-dev-admin at lists.squeakfoundation.org
>> [mailto:squeak-dev-admin at lists.squeakfoundation.org] On
>> Behalf Of Andrew C. Greenberg
>> Sent: Wednesday, September 04, 2002 2:15 PM
>> To: squeak-dev at lists.squeakfoundation.org
>> Subject: Morphic Extreme
>>
>>
>> Jaguar (Mac OS X 10.2) employs a technology denominated "Quartz
>> Extreme," apparently a 2D drawing technology for screen components
>> exploiting hardware rendering solutions. Essentially, screen
>> elements
>> are stored as OpenGL textures and are rendered on the screen via
>> hardware, resulting in a speedier, zippier interface.
>>
>> Would such a technology be speedy or beneficial for Morphic?
>> Practical? Straightforward? Can we leverage the OpenGL work Andreas
>> has done to put together a proof of concept?
>>
>> What do you think?
>>
>>
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