Morphic Extreme

Alan Kay squeak-dev at lists.squeakfoundation.org
Wed Sep 4 15:46:57 UTC 2002


Andrew --

Also, wait about a month if you would like to see something  "e x t r 
e m e"  via Andreas, Dave Smith and Dave Reed.

Cheers,

Alan

-----

At 4:25 PM +0200 9/4/02, Andreas Raab wrote:
>Andrew,
>
>You absolutely could do that except that you'll have a bit of a problem
>when it comes to rotated/scaled objects. OpenGL hardware requires
>textures to be powers of two (which means that you'll waste tons of
>space if the object is 129x129) and while there's a specific extension
>of OpenGL to handle non power-of-two textures I believe that you can
>only use these for screen-aligned blits. Someone *please* prove me wrong
>here...
>
>Cheers,
>   - Andreas
>
>>  -----Original Message-----
>>  From: squeak-dev-admin at lists.squeakfoundation.org
>>  [mailto:squeak-dev-admin at lists.squeakfoundation.org] On
>>  Behalf Of Andrew C. Greenberg
>>  Sent: Wednesday, September 04, 2002 2:15 PM
>>  To: squeak-dev at lists.squeakfoundation.org
>>  Subject: Morphic Extreme
>>
>>
>>  Jaguar (Mac OS X 10.2) employs a technology denominated "Quartz
>>  Extreme," apparently a 2D drawing technology for screen components
>>  exploiting hardware rendering solutions.  Essentially, screen
>>  elements
>>  are stored as OpenGL textures and are rendered on the screen via
>>  hardware, resulting in a speedier, zippier interface.
>>
>>  Would such a technology be speedy or beneficial for Morphic? 
>>  Practical?  Straightforward?  Can we leverage the OpenGL work Andreas
>>  has done to put together a proof of concept?
>>
>>  What do you think?
>>
>>


-- 



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