Making Squeak look good on WinXP

Alan Kay squeak-dev at lists.squeakfoundation.org
Mon Sep 9 21:10:49 UTC 2002


I wish someone would bring forward to the current version the nice TT 
and subpixel rendering stuff. It's definitely past time to have this 
as standard.

Cheers,

Alan

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At 4:39 PM +0200 9/9/02, Marcus Denker wrote:
>On Sat, Sep 07, 2002 at 07:48:01PM +0200, Nils Kassube wrote:
>>  Guten Abend.
>>
>>  After seeing and hearing Alan Kays fascinating talk in Hamburg, I
>>  immediately downloaded and played with the Squeak environment.
>>
>>  So far, it's looks very interesting and I've already ordered Marc
>>  Guzdial's book (good choice?). However, there's something that's
>>  really annoying: Compared to the smooth display on Kay's PowerBook,
>>  the fonts on my Windows XP notebook using a 1600x1200 TFT display look
>>  terrible. On my Linux/X11 test system using a conventional monitor, it
>>  looks okay. I've found a bit of information in the Wiki about
>>  antialiasing, subpixel rendering and TrueType fonts, but only about
>>  old Squeak versions, not for Microsoft Windows and the instructions
>>  are difficult to understand for Squeak newbies.
>>
>
>Hi,
>
>The Squeak display should look exactly the same on all plattforms. The
>differences are most likely due to diffent monitors (TFT Vs. CRT).
>Squeak does not use TrueType fonts and does not do *any* anti-aliasing.
>
>So I guess that's why it looks worse than it could... we really need a
>better font-subsystem. And Squeak should be resolution-independend:
>Especially with those high-res (1600x1200) TFT Displays you really
>can't use a project that has been build for 1024x768.
>
>The standard image can read and display TrueType (this was done as
>a demo for Ballon2D, I guess). But this is not integrated with the
>font-system. And it does not do any hinting (that's what make TrueType
>fonts look good at smaller point sizes).
>
>There has been another project (for an old version, 2.7 maybe) which used
>the FreeType Library for dealing with TrueType (with hinting), and it did
>do sub-pixel anti-aliasing. Quite nice:
>
>http://minnow.cc.gatech.edu/squeak/1225
>
>This should be realy be ported to 3.2
>
>   Marcus
>
>--
>Marcus Denker marcus at ira.uka.de  -- Squeak! http://squeakland.org


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