[RFI]Mac performance gap between OS-9 and OSX
Nevin Pratt
nevin at smalltalkpro.com
Tue Aug 5 20:39:47 UTC 2003
Andreas Raab wrote:
>>> On Tuesday, August 5, 2003, at 11:11 AM, Nevin Pratt wrote:
>>>
>>>> Of course, OS/X is the latest incarnation of NeXTSTEP. And, in
>>>> the good ol' NeXTSTEP days, there was a kit/library available that
>>>> would bypass the NeXTSTEP Display Postscript primitives (with
>>>> OS/X, that would be the Quartz stuff, I guess) and render directly
>>>> to the framebuffer. Without such bypassing, graphically intensive
>>>> apps ran excrutiatingly slow. Nevin
>>>
>>> Yes but as mentioned there doesn't seem to be a way to get around
>>> all the Quartz stuff. Perhaps open/gl? but an easy solution I've
>>> not yet discovered, open of course to suggestions... --
>>> ========================================================================
>>> === John M. McIntosh <johnmci at smalltalkconsulting.com>
>>> 1-800-477-2659 Corporate Smalltalk Consulting Ltd.
>>> http://www.smalltalkconsulting.com
>>> ========================================================================
>>> ===
>>
>This problem has been discussed various times on the Apple Game developers
>mailing list. Check out the archives at
>http://lists.apple.com/mailman/listinfo/mac-games-dev (I remember that there
>has been a discussion about it not too long ago and various others in the
>past).
>
>Cheers,
> - Andreas
>
>
If I recall my NeXTSTEP history correctly, it was the Quake folks that
came up with the bypass code for NeXTSTEP. It wasn't NeXT that did
that. So, Andreas' suggestion to check out what the Apple Game
developers are doing sounds right.
Nevin
--
Nevin Pratt
Bountiful Baby
http://www.bountifulbaby.com
(801) 992-3137
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