[BUG]Float(Object)>>error:
alangrimes at starpower.net
alangrimes at starpower.net
Sat Aug 30 18:19:37 UTC 2003
ACTIONS:
VM and configuration identical to previous report.
1. World Menu > Open > "Wonderland 3D"
2. Wonderland scene appears and controler window displays correctly.
(apparently)
3. Double click on "Ground" "light" or "Camera", All have same effect.
I beleive that this error is related to the one I reported yesterday.
30 August 2003 2:15:54 pm
VM: unix - Squeak3.6beta of '4 July 2003' [latest update: #5411]
Image: Squeak3.6beta [latest update: #5411]
Float(Object)>>error:
Receiver: 5.44392151354573e15
Arguments and temporary variables:
aString: 'Value out of range'
Receiver's instance variables:
5.44392151354573e15
Float>>arcSin
Receiver: 5.44392151354573e15
Arguments and temporary variables:
Receiver's instance variables:
5.44392151354573e15
B3DMatrix4x4>>rotation
Receiver: -0.866025388240814 1.060540240929507e-16 0.5 -1.5
1.836909530733566e-16 1.0 1.06054024092...etc...
Arguments and temporary variables:
vRow1: a B3DVector3(9.42914972680192e15 -1.154699683189392
-5.44392151354573e15...etc...
vRow2: a B3DVector3(0.0 0.0 0.0)
vRow3: a B3DVector3(0.0 -0.0 0.0)
vScale: a B3DVector3(0.0 0.0 0.0)
vShear: a B3DVector3(-6.191674581771094e-25 8.39073166890715e-16
1.060539777708...etc...
vAngles: a B3DVector3(0.0 0.0 0.0)
vRowCross: a B3DVector3(9.42916153796198e15 -1.154700875282288
-5.4439306403512...etc...
determinate: -2.177569739944474e16
Receiver's instance variables:
-0.866025388240814 1.060540240929507e-16 0.5 -1.5
1.836909530733566e-16 1.0 1.06054024092...etc...
WonderlandStillCamera(WonderlandActor)>>getAngles:
Receiver: WonderlandStillCamera<'Unnamed'>
Arguments and temporary variables:
reference: WonderlandActor1<'ground'>
newComposite: 1.0 -0.0 -0.0 -0.0
-0.0 1.0 -0.0 -0.0
-0.0 -0.0 1.0 -0.0
-0.0 ...etc...
anArray: nil
a3DVector: nil
msg: nil
rcvr: nil
Receiver's instance variables:
myParent: a WonderlandScene
myChildren: an OrderedCollection()
myName: 'Unnamed'
myWonderland: a Wonderland
myMesh: nil
myTexture: nil
myMaterial: a B3DMaterial(1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0
1.0 0.0 0...etc...
myColor: a B3DColor4(1.0 1.0 1.0 1.0)
composite: 0.707827150821686 -0.1821304857730865 -0.682502150535583
-0.53897815...etc...
scaleMatrix: 1.0 0.0 0.0 0.0
0.0 1.0 0.0 0.0
0.0 0.0 1.0 0.0
0.0 0.0 0.0 1.0...etc...
hidden: false
firstClass: true
myReactions: a Dictionary('leftMouseDown'->an OrderedCollection(a
WonderlandRea...etc...
myProperties: nil
perspective: a B3DCameraPerspective
viewMatrix: 0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0 ...etc...
myMorph: a WonderlandStillCameraMorph<Unnamed>(531)
drawSceneBackground: false
bounds: nil
focusObject: WonderlandCamera1<'camera'>
--- The full stack ---
Float(Object)>>error:
Float>>arcSin
B3DMatrix4x4>>rotation
WonderlandStillCamera(WonderlandActor)>>getAngles:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WonderlandStillCamera(WonderlandActor)>>turnToRightNow:asSeenBy:undoable
:
WonderlandStillCamera>>setFocusObject:
WonderlandActorViewer>>setSelectedActor:
WonderlandActorBrowser>>actorListIndex:
PluggableListMorph>>changeModelSelection:
PluggableListMorph>>setSelectedMorph:
PluggableListMorph>>mouseUp:
PluggableListMorph(Morph)>>handleMouseUp:
MouseButtonEvent>>sentTo:
PluggableListMorph(Morph)>>handleEvent:
PluggableListMorph(Morph)>>handleFocusEvent:
[] in HandMorph>>sendFocusEvent:to:clear:
PasteUpMorph>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendMouseEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[] in WorldState>>doOneCycleNowFor:
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in Project class>>spawnNewProcess
[] in BlockContext>>newProcess
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