3.4 event system holding objects?

Robert Withers rwithers12 at attbi.com
Mon Feb 10 00:16:45 UTC 2003


On Saturday, February 8, 2003, at 02:14 PM, Bill Schwab wrote:

> Rob,
>
> ===============================
> What changeset version have you loaded from the update stream?
> ===============================
>
> I suspect that is the problem.  The image was at 5138.

That's great news, Bill.


> ===============================
> If I am looking at the code correctly, Worlds' actionMap properties
> should be holding weak references to just
> WonderlandCameraMorphs.
> ===============================
>
> I suspect that will be the case for new objects, now that I've
> updated.  However, #aboutToLeaveWorld holds an ActionSequence
> that in turn holds, among 27 others:

hmm, so it would be prudent to have a conversion script run when 
loaded.  Perhaps it is too late for that now.


> Removing the keys and waiting for a few (or more???) gc cycles
> took 5MB off of my image file.

- 5MB is a healthy start.  :)

> There is still one more camera
> (perhaps) tied up in a StepMessage, and I'm not yet sure what to
> do about it.

sorry I can't help you here.

cheers,
rob



More information about the Squeak-dev mailing list