Thinking about redoing Morphic
Andrew Berg
andrew_c_berg at yahoo.com
Wed Feb 12 23:52:44 UTC 2003
After the benefit of a night and a day of reflection, I have decided that
personally, I don't really care too much how big and 'crufty' Morphic
itself is, rather that I just want a set of components that will let me put
UI onto my classes with the absolute amount of fuss. eToys (as I
understand it) is designed to allow me to maniuplate the UI elements in as
direct a way as possible. I want basically that same kind of control over
my other classes.
I've spent a few minutes browsing the NakedObjects site (someone posted a
link a few days ago) and for the kinds of work that I am interested in, I
think that they are going approximately the right direction. I think that
there is a long ways more to go, though, in that some kinds of objects more
naturally represent as graphical things or as a block of text than they do
as a dialog box, but exactly how that should happen without having to write
all the glue code for that I have not quite figured out yet.
It seems clear to me that any instance of a subclass of Collection should
display as a list, that unary messages should display as buttons or menus,
and that binary messages should show up as drag-n-drop targets, or perhaps
in response to drag-n-drop events. All of these are things that are
probably pretty reasonable to do with existing Morphic subclasses.
--
andrew_c_berg at yahoo.com
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