bad bitblt arg (Fraction?) error
Ragnar Hojland Espinosa
ragnar at linalco.com
Wed Feb 19 12:22:36 UTC 2003
On Tue, Feb 18, 2003 at 09:24:05AM -0800, Ned Konz wrote:
> On Tuesday 18 February 2003 07:05 am, Ragnar Hojland Espinosa wrote:
> > I recompiled my 3.2-5 with libffi (which I think is needed in order
> > to use ByteArray unsignedLongAt as per Ned's excellent example) and
> > now squeak errors out with:
> >
> > Error: "Bad BitBlt arg (Fraction?); proceed to convert.
> >
> > no matter wether I compile it with or without ffi, or
> > B3DAcceleratorPlugin. Given that I don't need 3D (as of yet:) what
> > would I need to disable to have squeak working again?
>
> Can you see where this is happening? Generally this occurs when you
Not really.. in squeak image A, I can only move one window, the foreground
one. If i try to maximize the the iconified ones, it moves to the center
and when it should expand it just sits there and doesn't maximize.
In image B, when I try to move a window it end up corrupting the foreground
and blitting a gradient. You can see a screenshot at
http://www.linalco.com/ragnar/bad-squeak.png
> pass rectangle bounds that aren't integers to a drawing method. You
> will see "asInteger" sprinkled through the code to deal with this.
> You probably just have to add yet another one somewhere.
I'm afraid I'm quite lost here..
--
Ragnar Hojland - Project Manager
Linalco "Especialistas Linux y en Software Libre"
http://www.linalco.com Tel: +34-91-5970074 Fax: +34-91-5970083
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