Balloon 3D
Joshua 'Schwa' Gargus
schwa at cc.gatech.edu
Tue Jan 14 16:54:03 UTC 2003
On Tue, Jan 14, 2003 at 11:37:02AM +0100, Jose HG wrote:
>
>
>
>
> Hello,
> I need information about Balloon 3D, I would like to know where i can find
> information about this; i want to know how i can define projection
> ortogonal;
>From your final question, I assume you're using Croquet. Since Croquet
uses OpenGL, you set up an orthogonal projection just as you would in
OpenGL. The projection is set up when a TCamera is initialized; look
at the method TCamera>>initFrustum. You can make a subclass of TCamera
that overrides this method to set up the projection matrix however you
like.
> how can access to render engine and how i can say where it must
> to draw:
You send messages to an instanced of GLX (usually named glx) just as
you would in an OpenGL program written in C.
Eg.
glx glBegin: GLTriangles.
glx glColor3f: 1 with: 0 with: 0. "red"
glx glVertex3f: 1 with: 0 with: 0.
<etc>
glx glEnd.
> other question: how can i say to glx where have to draw?
Could you rephrase this question?
Thanks,
Joshua
>
> thanks
>
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