alice animation.
Andreas Raab
andreas.raab at gmx.de
Wed Jul 2 12:20:06 UTC 2003
Hi,
> What is my mistake??
You are overriding the meaning of 'up' here:
> up _ w doTogether: {rhru.hmu1.hmu2.hmu3.}.
Cheers,
- andreas
> -----Original Message-----
> From: squeak-dev-bounces at lists.squeakfoundation.org
> [mailto:squeak-dev-bounces at lists.squeakfoundation.org] On
> Behalf Of Shalabh Raizada
> Sent: Wednesday, July 02, 2003 6:55 AM
> To: squeak-dev at lists.squeakfoundation.org
> Subject: alice animation.
>
>
> Hi all,
>
> I am trying to make an animation where a sword is kept on an
> anvil and i am
> hitting it with a hammer. After positioning them I try to do
> the following
> animation.
>
> rhrd_rightHand1 roll: right turns: 1/4.
> hmd1_hammer turn: down turns: 1/4.
> hmd2_hammer move: down distance: 1/7.
> hmd3_hammer move: forward distance: 1/3.
>
> down_w doTogether: {rhrd.hmd1.hmd2.hmd3.}.
>
> rhru_rightHand1 roll: left turns: 1/4.
> hmu1_hammer turn: up turns: 1/4.
> hmu2_hammer move: up distance: 1/7.
> hmu3_hammer move: backward distance: 1/3.
>
> up _ w doTogether: {rhru.hmu1.hmu2.hmu3.}.
>
> hit _ w doInOrder: {down.up.}.
>
> hit start.
> hit loop: 2.
> hit loop.
> hit stopLooping.
>
> After the animation the hammer moves more backwards and down. so to
> reposition i try to run the following code.
>
> hm _ hammer move: up distance: 1/3.
>
> but i get an error saying : "squeak doesnot know how to move
> the hammer up
> as a parallel animation is not a valid direction".
>
> What is my mistake??
>
> cheers,
> shalabh.
>
> ------------
> Shalabh Raizada
> Research Engineer,
> IIIT Hyderabad.
>
http://shalabhraizada.bravepages.com
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