[ENH] Remove the old outer window for "The Worlds of Squeak" (can't
enter project by clicking)
Doug Way
dway at riskmetrics.com
Sat Jul 19 22:12:12 UTC 2003
I think it's a good idea to get rid of the old non-matching window
frame, but it seems that you can no longer enter the resulting project
by clicking on it, and you don't get the frame-highlighting on
mouse-over. Since the point of this project is to be something simple
for newbies to try, we probably want to make sure it's easy to enter
the project.
(Also might be nice to get rid of the extra black border that remains
around the windowless project. I noticed I can do that by executing
something like "content extent: content extent - (1 at 1)".)
- Doug Way
On Monday, July 14, 2003, at 03:40 PM, Diego Gomez Deck wrote:
> Hi,
>
> We're dragging the old outer window since, iirc, squeak 3.0. Time to
> remove it!
>
> Enjoy it,
>
> Diego
>
> PS: Nothing happens if the window is not more there.
>
> -----------------------------------------------------------------------
> ---
> "
> Change Set: RemoveOldWindowForTheWorldsOfSqueak-dgd
> Date: 14 July 2003
> Author: Diego Gomez Deck <DiegoGomezDeck at ConsultAr.com>
>
> - remove the old outer window for 'The Worlds of Squeak' Projectview
>
> "
>
> (SystemWindow
> windowsIn: World
> satisfying: [:each | each label = 'The Worlds of Squeak'])
> do:[:each |
> | content |
> content := each paneMorphs first.
> each model: nil.
> World addMorphFront: content.
> each delete.
> ].
>
> <RemoveOldWindowForTheWorldsOfSqueak-dgd.1.cs.gz>
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