startSteppingSelector: Was: Re: Interactive Story (Newbie Question)

Scott Wallace scott.wallace at squeakland.org
Mon Jul 21 18:28:13 UTC 2003


Alternatively, to maintain a morph along an edge of its container, or 
at a corner of its container, or centered within its container, you 
can use "adhere to edge..." which you'll find in the "extras..." 
branch of the morph halo menu.

Cheers,

   -- Scott


At 11:06 AM -0700 7/21/03, Jack Johnson wrote:
>Laurence Rozier wrote:
>>If you define a method:
>>
>>keepCentered	self center: owner center
>>
>>for Morph, you can then use the following code to keep
>>it centered within it's owner morph
>>
>>
>>e_EllipseMorph new openInWorld.
>>e startSteppingSelector: #keepCentered
>
>Hey, now I know how to keep the trashcan in the corner!  ;)
>
>-Jack



More information about the Squeak-dev mailing list