squeak graphic: technical introduction
Martin Kuball
MartinKuball at web.de
Mon Jul 28 17:35:12 UTC 2003
Am Montag, 28. Juli 2003 11:19 schrieben Sie:
> Hi Andreas
>
> Andreas Raab wrote:
> >>I'm looking for a technical introduction to the squeak
> >>graphic subsystems: balloon and balloon3d. [...]
> >> Maybe there is some guide?
> >
> > Well, the best you can do is to read up in some general graphics text
> > book as the stuff in there is essentially right out of the books.
>
> Which book (or books) are you thinking of in particular?
Good question. On the other hand I'm not looking for an introduction to
OpenGL or hidden surface algorithms. I would like to now what's involved on
the squeak side to say - render a mesh to make it visible in a scene. What
kind of plugins are envolved, etc.
Martin
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