Squeak History / Tiny Machines
Alan Kay
Alan.Kay at squeakland.org
Tue Mar 18 19:27:17 UTC 2003
The Xerox PARC various architectures were all emulation architectures
and employed microcoding for the lowest levels of VM for the various
languages that were run on them. These typically ran at about 5 times
the speed of the main memory and isolated the fetches of the
microcode from the main memory fetches. This allowed all important
inner loops to run at the speed they would have run if they were hard
coded into logic. In addition, there were various hooks in different
machines to deal with bytecode dispatch, "zero overhead multitasking"
at the lowest level of the machine (e.g. the Alto had 16 program
counters and parallel lookaside logic to decide which one would
deliver the next instruction on the next cycle), etc. It had a
display list even though it was a bitmap machine. This allowed for
zero overhead double buffering and other ways to manage the display.
The Notetaker was a multiple processor machine with a very nice
arbitration bus that allowed display and IO processors to dovetail
with the language processor, etc.
The main idea here is that in the end the programmers want to program
in a very high level language, and the machine should be as
configurable as possible towards helping the best conceived
environment run as fast as possible. A secondary idea is that it is
hard to design when you have your optimization hat on, and thus, if
you want to make progress with interactive language design, you want
to be able to start using your latest and greatest ideas with as
little special optimization as possible.
These are *not* goals that Intel and Motorola understood, anymore
than they understood anything important about SW in general. The
current caching schemes are rudimentary to say the least. The more
interesting architectures today are the graphics accellerators --
they don't do anything particularly new, but they at least have some
notion of what they are supposed to do (and also what they don't have
to do when Moore's Law makes it easy to have multiple processors).
Cheers,
Alan
-------
At 1:30 PM -0500 3/18/03, Jarvis, Robert P. (Contingent) wrote:
> > From: Alan Kay [mailto:Alan.Kay at squeakland.org]
>>
>> The choices Apple and other companies made as to
>> what kinds of CPU resources they should try to use have crippled the
>> industry (and was one of the main reasons why Smalltalk wasn't a
>> factor in the early 80s when people's opinions and habits about
>> programming were forming.
>
>Could you please elaborate on this a bit? Thank you.
>
>Bob Jarvis
>Compuware @ Timken
>
>
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