Scaled World

Alan Kay Alan.Kay at squeakland.org
Mon Mar 24 14:22:15 UTC 2003


There are performance hits, but everything should work in a scaled playfield.

Cheers,
Alan

----At 5:11 PM +1100 3/24/03, Daniel Parnell wrote:
>Excellent, so I should be able to get things like browser windows 
>and so on to live in there as well?
>
>Daniel
>
>-----Original Message-----
>From: Alan Kay [mailto:Alan.Kay at squeakland.org]
>Sent: Monday, 24 March 2003 4:01 PM
>To: The general-purpose Squeak developers list
>Subject: Re: Scaled World
>
>Hi Daniel --
>
>Try putting everything in a playfield (found in the supplies flap), 
>get its halo of handles (cmd-click (MAC) alt-click PC), get its 
>viewer (click on the blue eyeball handle at left-center), look in 
>the geometry category and set the scale factor to something other 
>than one. You can then use the yellow handle to rescale the 
>playfield and everything inside will follow suit.
>
>Cheers,
>
>Alan
>
>-----
>
>At 3:10 PM +1100 3/24/03, Daniel Parnell wrote:
>
>>G'day All,
>>
>
>
>     what I'm wanting to do is scale a world and all the things in it.
>
>What I'd like to be able to do is have a simple way to set the scale 
>factor for a world and have everything in that world change size 
>accordingly.
>
>
>
>Is this sort of thing even possible?
>
>I've tried messing about with the TransformationMorph, which doesn't 
>seem to do quite what I expected.
>
>
>
>Thanks
>
>
>
>Daniel
>
>
>
>--


-- 
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