is squeak really object oriented ?

Martin Drautzburg martin.drautzburg at web.de
Fri May 23 10:49:36 UTC 2003


"jan ziak" <ziakjan at host.sk> writes:
 
> so, is squeak for work with objects or with text ?

I am not questioning your concerns as such, but IMHO text is
great. Off topic thought follow ...

The way you manipulate tangible real world objects is nothing I would
want to do in software and vice versa I'd be very happy if I could
type "aWall beWhite" to paint a Wall. Instead I have to manipulate a
lot of material objects (in a very intuitive way though).

In a way Chinese is a human object oriented language and it has its
problems. First of all it is difficult to learn.

Then I believe that only a fraction of the real world is composed of
things. The ratio of things/non-things is about the same as the ratio
of bananas/non-bananas. As an excecise e.g. try to pinpoint the
"things" in this posting - not even the "wall" further up is a real
thing. 

Frankly I do not even believe the real-world (i.e. the way we percieve
the real world) is object oriented at all. Fortunately "text" allows
you to reason about non-things easily.






More information about the Squeak-dev mailing list