'Real' zooming&panning

Andreas Raab andreas.raab at gmx.de
Sat Nov 1 21:22:11 UTC 2003


> On Saturday 01 November 2003 11:38 am, Andreas Raab wrote:
> > Daniel Joyce wrote:
> > > half the translation/rotation features are broken in various ways.
> >
> > Do you have any examples for this? (I've been checking the 
> > archives but I couldn't immediately find anything)
> 
> One thing you can try that is broken in 3.6 is to open a WiW 
> view ("Enter Active" on a ProjectViewMorph) and notice that the
> mouse down events open menus in the wrong place.

Oh, I thought that Daniel was talking about drawing not "general" morphic
behavior.

> It's a mixed experience: if I "Enter Active" the "Worlds of 
> Squeak" project in a 3.6-Full image, I see that:
> 
> * the ProjectViewMorphs highlight themselves at the right position
> * but their balloon help appears in the wrong place
> * the World menu comes up at the wrong place, both from the 
> mouse and the Escape key
> * I can grab morphs OK
> * but the frame shown when grabbing morphs is offset
> 
> etc.

Smells a lot like confusion between either local/global coordinates and/or a
context confusion (e.g., "what is the world"). Can't say for sure without
looking closer at it.

Cheers,
  - Andreas




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