[Newbie] GUI Development
Andrew Berg
andrew_c_berg at yahoo.com
Sat Nov 15 23:10:15 UTC 2003
Started this reply on Thursday, just noticed that it wasn't sent...
On Thu, 13 Nov 2003 05:22:04 -0000, mwgrant2001 <mwgrant2001 at yahoo.com>
wrote:
> --- In squeak at yahoogroups.com, "Lex Spoon" <lex at c...> wrote:
> ...
>> Go to the Swiki. Look under "Documentation" and then "Morphic".
> You
>> will find a lot of tutorials and overviews about Morphic. If these
> seem
>> lacking, and you can think of something specific that would help,
> then
>> by all means post your request either to the page or to this mailing
>> list. Until then, however, I feel obliged to leave you with a
>> RTFM. I ...
>
> Bad reply here. There ain't no FM--atleast to anyone who has had
> experience with 'real' manuals as opposed to code scraps slopped up
> onto a swiki. Of course you and other heavy contributors deserve a
> more respectful response than the preceding sentence. But the person
> asking the question deserves more respect too. (Wanting to get
> promoted to the 'R' mail help listings, huh? :o))
Hm, I can see both sides here. I think I fall more on the "better docs
are better" side, tho. Back whenever it came out I bought a book called
"Practical Smalltalk" (at least I think that was the title--I cannot find
it on my bookshelf right now, but the one at
http://www.iam.unibe.ch/~ducasse/WebPages/FreeBooks/PracticalSmalltalk/PracticalSmalltalk.pdf
looks right) that I used to learn how to build applications in
Smalltalk/V. I think I've bought every book that Amazon has with Squeak
or Smalltalk in the title, but I think what I want is just that same book
updated for Squeak+Morphic rather than Smalltalk/V+MVC.
> Why not recognize the need by some individuals for a more formal,
> disciplined presentation of Squeak? This may particularly be the case
> for an experienced individual looking at Smalltalk for the first
> time. And, by VIRTUE OF THEIR EXPERIENCE they will want 'formal'
> documentation. If for no other reason, because every implementation
> of a language has its own idiosyncrasies ... particularly with
> respect to interface issues.
I would say that at some level I meet this description. I would love to
have "Formal" documentation, but I realize that the only practical way to
get that is to hire a technical writer. One thing I was thinking last
week is that the "Worlds of Squeak" have lots of neat looking things in
them, which might be handy building blocks for bigger applications. The
difficult I have is that for most of the interesting ones it is entirely
unobvious (at least to me) how you'd go about reproducing them.
For a bare minimum of documentation to make me happy (realizing that as a
defined goal, it is probably not very important to really anyone other
than me) I think I would like a tutorial--or even just reproduction
steps--for how to make your own "Worlds of Squeak". Another tutorial (or
even just write down the steps used) written by an experienced squeaker
for how to go about writing something like a clone of the [file
browser|system browser|squeakmap browser] with a little bit of the why the
decisions were made at various steps would go a long way toward helping me
particularly.
>> don't really understand why there are so many threads on the mailing
>> list saying we need more Morphic docs or more Squeak-intro docs.
> There
>> are tons of them.
>>
> Frankly, I've found spotty performance (bad links, code fragments)
> with what I have found online. However, I should log my journey and
> float that to the community. I also have gained some insights and
> good starting points for more substantive or composite examples. (My
> plan is to work on those, submit them, and then become defensive when
> their inadequacies are revealed!)
The message that I've found in all of the Morphic docs seems to be:
Subclass some Morphic class and then... The problem is that I'm never
quite sure (1) which class to subclass, or (2) what happens next.
In Delphi, which I've been using a lot at work lately, if I want to
present a new form to the user it is pretty easy. I click the new form
button and then add some widgets. The system writes a subclass of TForm
for me, and creates instances of the various widgets. Superficially this
seems similar to how Bob's UI works but after 4-5 hours of staring at it,
using the minnow swiki and google, and poking at various things I was
never able to get it to do anything other than stop working.
For those who have never seen it, the "Practical Smalltalk" book started
with object design methodology, and then moved on to talk briefly about
MVC. The bulk of the book, however, was a set of case studies where the
authors start with some simplified sample application, then take the
reader through the decisions that led them to about the level of a
functional prototype.
>> For larger examples, you can simply look around in the image. For
>> example, the IRC client has a simple window with text fields when
> you
>> connect to a server. When browsing the image, you will definitely
> want
>> to look into the gray halo handle, which has things like "inspect
> morph"
>> and "browse morph class"; these let you open up an example morph and
>> then disect it to see how it works. Also, be sure to learn about
>> senders-of, implementors-of, inst-var-refs, etc. if you haven't
> already,
>> so that you can maneuver through the browsers effectively.
>>
>
> OK, now the above is good stuff!
>
It is helpful, but it is about like publishing a C library and providing
no documentation because the source is included. Sure, a really motivated
persion will get over that hurdle, but unfortunately we are not all so
interested in throwing effort away.
Also, there is (at least for me) a substantial disconnect between looking
at a finished app and understanding the set of steps/decisions required to
get there.
--
andrew_c_berg at yahoo.com
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