[BUG] - NameLookupFailure(Exception)>>retry
John M McIntosh
johnmci at smalltalkconsulting.com
Thu Oct 16 23:47:15 UTC 2003
Lets see. First disconnect computer from network, then start squeak,
then do help->update code from server
which then attempts to resolve the squeak public server name, which of
course is going to fail, however now
we get an unexpected failure of a different sort since when we execute:
(NameLookupFailure hostName: hostName) signal: 'Could not resolve the
server named: ', hostName
with the response choice of Give Up or Retry.
and I
Pick Retry.
handlerContext is nil, so we get a "does not understand..."
Anyone care to fix this?
-----------------------------------------------------
16 October 2003 4:40:32 pm
VM: Mac OS - Squeak3.6gamma of '11 September 2003' [latest update:
#5420] Squeak VM 3.6.0b3
Image: Squeak3.6 [latest update: #5424]
UndefinedObject(Object)>>doesNotUnderstand: #restart
Receiver: nil
Arguments and temporary variables:
aMessage: a Message with selector: #restart and arguments: #()
Receiver's instance variables:
nil
NameLookupFailure(Exception)>>retry
Receiver: NameLookupFailure: Could not resolve the server named:
update.squeakfoundation.org
Arguments and temporary variables:
Receiver's instance variables:
messageText: 'Could not resolve the server named:
update.squeakfoundation.org'
tag: nil
signalContext: NameLookupFailure(Exception)>>signal
handlerContext: nil
outerContext: nil
hostName: 'update.squeakfoundation.org'
NameLookupFailure>>defaultAction
Receiver: NameLookupFailure: Could not resolve the server named:
update.squeakfoundation.org
Arguments and temporary variables:
response: 1
Receiver's instance variables:
messageText: 'Could not resolve the server named:
update.squeakfoundation.org'
tag: nil
signalContext: NameLookupFailure(Exception)>>signal
handlerContext: nil
outerContext: nil
hostName: 'update.squeakfoundation.org'
UndefinedObject>>handleSignal:
Receiver: nil
Arguments and temporary variables:
exception: NameLookupFailure: Could not resolve the server named:
update.squeak...etc...
Receiver's instance variables:
nil
--- The full stack ---
UndefinedObject(Object)>>doesNotUnderstand: #restart
NameLookupFailure(Exception)>>retry
NameLookupFailure>>defaultAction
UndefinedObject>>handleSignal:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameLookupFailure(Exception)>>signal
NameLookupFailure(Exception)>>signal:
[] in NetNameResolver class>>addressForName:timeout:
[] in Semaphore>>critical:
BlockContext>>ensure:
Semaphore>>critical:
NetNameResolver class>>addressForName:timeout:
HTTPSocket class>>httpGetDocument:args:accept:request:
HTTPSocket class>>httpGetDocument:
HTTPClient class>>httpGetDocument:
HTTPClient class>>httpGet:
[] in Utilities class>>newUpdatesOn:special:throughNumber:
Array(SequenceableCollection)>>do:
Utilities class>>newUpdatesOn:special:throughNumber:
[] in Utilities
class>>readServer:special:updatesThrough:saveLocally:updateImage:
BlockContext>>ensure:
CursorWithMask(Cursor)>>showWhile:
Utilities
class>>readServer:special:updatesThrough:saveLocally:updateImage:
Utilities class>>readServerUpdatesThrough:saveLocally:updateImage:
Utilities class>>readServerUpdatesSaveLocally:updateImage:
Utilities class>>updateFromServer
TheWorldMenu>>doMenuItem:with:
[] in MenuItemMorph>>invokeWithEvent:
BlockContext>>ensure:
CursorWithMask(Cursor)>>showWhile:
MenuItemMorph>>invokeWithEvent:
MenuItemMorph>>mouseUp:
MenuItemMorph>>handleMouseUp:
MouseButtonEvent>>sentTo:
MenuItemMorph(Morph)>>handleEvent:
MorphicEventDispatcher>>dispatchDefault:with:
MorphicEventDispatcher>>dispatchEvent:with:
MenuItemMorph(Morph)>>processEvent:using:
MorphicEventDispatcher>>dispatchDefault:with:
MorphicEventDispatcher>>dispatchEvent:with:
MenuMorph(Morph)>>processEvent:using:
MenuMorph(Morph)>>processEvent:
MenuMorph>>handleFocusEvent:
[] in HandMorph>>sendFocusEvent:to:clear:
PasteUpMorph>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendMouseEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[] in WorldState>>doOneCycleNowFor:
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in Project class>>spawnNewProcess
[] in BlockContext>>newProcess
--
========================================================================
===
John M. McIntosh <johnmci at smalltalkconsulting.com> 1-800-477-2659
Corporate Smalltalk Consulting Ltd. http://www.smalltalkconsulting.com
========================================================================
===
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