"Skeletons with Constraints" [Was: Re: OOPSLA 2003]

Alan Kay Alan.Kay at squeakland.org
Fri Oct 31 22:45:14 UTC 2003


Actually ...

Yoshiki, Takashi, Kim Rose, Roxy Maloney and yrs trly, did create a 
"document" about how some of Takashi's projects were done when we 
were in Japan a few weeks ago. I'll ask Kim to send it to this list 
-- or Yoshiki can put it on a swiki.

Cheers,

Alan

At 2:35 PM -0800 10/31/03, YAMAMIYA Takasi wrote:
>Hello Joshua,
>
>Skeleton has no document but I put latest image for demo.
>http://www.languagegame.org:8080/ggame/11
>
>Thanks,
>Takashi
>
>On Fri, 31 Oct 2003 12:14:54 -0800
>"Darius Clarke" <DClarke at fadal.com> wrote:
>
>>  He demonstrated animated 2D cartoon characters that dance to music.
>>  Animation was done by connecting drawn morphs of head, torso, forearms,
>>  and lower legs and then connecting them with constraint lines. The lines
>>  stretched and bounced back like rubber bands. The midi music parameters
>>  gave the limbs direction and speed.
>>
>>  Cheers,
>>  Darius
>
>>  -----Original Message-----
>>  From: Joshua 'Schwa' Gargus [mailto:schwa at cc.gatech.edu]
>>  Sent: Thursday, October 30, 2003 8:02 PM
>>  To: The general-purpose Squeak developers list
>>  Subject: "Skeletons with Constraints" [Was: Re: OOPSLA 2003]
>>
>>
>>  Thanks Darius,
>>
>>  My curiosity is piqued...
>>
>>  Can you (or anyone else who saw it) say a few more words (say, 50 ;-)
>>  about what is meant by the caption "Skeletons with Constraints"?
>>
>>  Thanks,
>>  Joshua


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