Wrong color format in B3DPrimitiveVertex?

ajbarrosbr ajbn at cin.ufpe.br
Thu Sep 4 21:36:17 UTC 2003


Hi Martin,

Thanks for your answer.
I have not dug myself into Balloon3D yet (just tried Boris Gaentner 
tutorial). So, my question can be a newbie question...
Does not that renderer, at the end of the "pipeline", use the OGL 
software implementation - opengl32.dll in my case (running win98 with 
no 3D graphics card)?
My best,

Antonio Barros

--- In squeak at yahoogroups.com, Martin Kuball <MartinKuball at w...> 
wrote:
> I think he means the software renderer build into Squeak. What's 
happening if 
> you set up Squeak to use OpenGL depends on your system. If you link 
against 
> GL libraries that support your graphics card it will probably use 
hardware 
> acceleration. 
> 
> Martin
> 
> Am Donnerstag, 4. September 2003 17:10 schrieben Sie:
> > Hi Andreas,
> >
> > I used to play with Squeak in my notebook running win98SE, but 
just
> > for curiosity, I was trying to reproduce Martin's example using a
> > desktop computer running win2000 with an E&S Tornado 3000 graphics
> > card.
> > When you say "simulated" below, do you mean using OGL software
> > implementation?
> > If I set VM preferences to use OGL instead of D3D, will Squeak use
> > software or 3D graphics card implementation?
> > Thanks in advance,
> >
> > Antonio Barros
> >
> > --- In squeak at yahoogroups.com, "Andreas Raab" <andreas.raab at g...>
> >
> > wrote:
> > > Hi,
> > >
> > > Something is funky here ... when I run your example, I get 
an "all
> >
> > black"
> >
> > > box with no colors whatsoever but rather a nicely long 
Squeak3D.log
> > > complaining about GL_INVALID_ENUM in some pretty obscure place. 
If
> >
> > I run it
> >
> > > either D3D or simulated all works fine. I'll have to investigate
> >
> > further
> >
> > > what's going on here.
> > >
> > > Cheers,
> > >   - Andreas



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