WTF!?!?! -- CRITICAL USABILITY PROBLEM!!!

aaron reichow areichow at d.umn.edu
Tue Dec 21 15:44:04 UTC 2004


Whilst I've never seen this menu, and agree that it is pretty unintuitive
to have it come up by holding the left mouse button down rather than by
right clicking- but the features it spews forth are nothing secret-
they're all in the navigator, no?

Regards,
Aaron Reichow

UMD Library :: (218) 726-6651 :: areichow at d.umn.edu
"the machine does not isolate us from the great problems of nature but
plunges us more deeply into them" :: antoine-marie-roger de saint-exupery

On Sun, 19 Dec 2004, Alan Grimes wrote:

> For a year+ now I have been looking for the functionality to open a
> world within another world for my AI project... I've made altogeather
> far too many postings on the subject....
>
> Just now I, after hunting through yet another Project-related object
> found this "Easter egg" -- Whoever thought of making this critical
> functionality an "Easter egg" should be banned from making future
> contributions to the mainline immage even if it turns out to be AC
> himself...
>
> The secret, and it really is a secret, is to click on a project view as
> if you were thinking about opening it and, instead, just hold your
> finger down on the button for the next twenty minutes... A menu will
> eventually appear that lets you do all kinds of strange and amazing
> things!!! -- I bet 9/10ths of you never knew that...
>
> Years ago, slashdot linked to an article about usability snafoos, I
> thought it was going to be an article about vi, instead it listed a
> bunch of software products with deficient usability. One of those was
> SimCity for having a similar "feature" with regards to selecting types
> of road and such....
>
> I think I'll go look up that site and submit Squeak. =\
>
>



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