eToys surprises
Blake
blake at kingdomrpg.com
Wed Dec 22 08:02:00 UTC 2004
On Tue, 21 Dec 2004 22:28:12 -0800, Ned Konz <ned at squeakland.org> wrote:
[lots of helpful stuff]
Geez, thanks, Ned! Much appreciated!
>> 1. The icons in the tutorials don't show up correctly (i.e., not lined
>> up
>> where they should be)
>
> What tutorials and what icons?
The first two: painting and handles. For instance, on page 2, it says
"These are the paint brushe sizes." Then there's a space for the expected
icon. The icon actually appears over the beginning of the next sentence
"Click on the paint brush". After the word "brush" is another space for
the brush icon, which appears over the next phrase "to select".
Or so it is on my machines.
> Did you stretch the original sketch and then try to repaint it?
Initially, yes. On my subsequent attempts, no. However, it's not happening
at Squeakland.
> There are also a number of other goodies in the Squeakland release,
> including Connectors 2 <g>.
Cool.
>> 6. It's cool that eToys tells you when you try to remove a variable
>> that's
>> in use; an "undo" would also be nice.
>
> Yes.
I was trying to figure out where it would go, though.
<<Do you want new *kinds of tiles* or just to *add new vocabulary items* to
morphs? It's easy to do the latter.>>
New vocabulary items would do the trick, I think. I need to add "sine" and
"cosine" to numeric assignments. The Lunar Lander project I have in mind
requires the ship to be able to actually change its heading, but I can't
just use the forward script, obviously, because the effects of gravity
have to be considered.
More information about the Squeak-dev
mailing list
|