eToys surprises

Blake blake at kingdomrpg.com
Wed Dec 22 08:02:00 UTC 2004


On Tue, 21 Dec 2004 22:28:12 -0800, Ned Konz <ned at squeakland.org> wrote:
[lots of helpful stuff]

Geez, thanks, Ned! Much appreciated!

>> 1. The icons in the tutorials don't show up correctly (i.e., not lined  
>> up
>> where they should be)
>
> What tutorials and what icons?

The first two: painting and handles. For instance, on page 2, it says  
"These are the paint brushe sizes." Then there's a space for the expected  
icon. The icon actually appears over the beginning of the next sentence  
"Click on the paint brush". After the word "brush" is another space for  
the brush icon, which appears over the next phrase "to select".

Or so it is on my machines.

> Did you stretch the original sketch and then try to repaint it?

Initially, yes. On my subsequent attempts, no. However, it's not happening  
at Squeakland.

> There are also a number of other goodies in the Squeakland release,  
> including Connectors 2 <g>.

Cool.

>> 6. It's cool that eToys tells you when you try to remove a variable  
>> that's
>> in use; an "undo" would also be nice.
>
> Yes.

I was trying to figure out where it would go, though.

<<Do you want new *kinds of tiles* or just to *add new vocabulary items* to
morphs? It's easy to do the latter.>>

New vocabulary items would do the trick, I think. I need to add "sine" and  
"cosine" to numeric assignments. The Lunar Lander project I have in mind  
requires the ship to be able to actually change its heading, but I can't  
just use the forward script, obviously, because the effects of gravity  
have to be considered.



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