UI issues
Michael Latta
lattam at mac.com
Fri Dec 24 19:52:11 UTC 2004
I have noticed a general UI styles in Squeak that I question.
1) The menu items in the system do not enable/disable based on context.
For example you can set a gradient fill on a morph that does not
support gradient fills. You can select "remove method" from a method
list with no selection.
2) The menus are too tightly spaced, and in too small a font. This can
make selecting the proper choice much more difficult. The Yes/No
promps in particular create very small targets. This may have been
done to allow menus on very small screens, but should be adjusted on
regular displays. A padding between menu items would help a great deal
in both usability and readability.
3) There are very long menus that require selecting "more..." to get
the remaining selections. Has anyone thought about hierarchical menus
that would bring more choices closer to the mouse point and be easier
to both use and habituate on? In particular the use of circular menus
would be more usable.
Michael
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